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Mike Blumenkrantz 77e02243c7 zink: cap driver inlining using ssa allocation limit
usually inlining is optimal for cpu drivers since the majority of
time is spent in the shaders, and any amount of reduction to shader code
will be optimal

if, however, the shaders are still really big after inlining, this improvement
will be negated by the insane amount of time spent doing stupid llvm optimizer
passes, so check post-inline size to see whether it exceeds a size threshold

lavapipe release build - 1700% improvement
* spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-rd-after-barrier

before: 142.15s user 0.42s system 99% cpu 2:23.14 total

after: 8.60s user 0.07s system 99% cpu 8.677 total

fixes #6647

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16977>
2022-06-19 21:13:58 -04:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/windows: add back build-error detection 2022-06-15 16:12:58 -07:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin bin/gen_calendar_entries: fix newlines on windows 2022-01-16 08:39:44 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add sha256sum to 22.1.2 notes 2022-06-16 09:55:22 -07:00
include svga: Add support for SVGAv3 2022-06-01 14:10:27 -07:00
src zink: cap driver inlining using ssa allocation limit 2022-06-19 21:13:58 -04:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: remove pl-rule 2022-06-01 14:10:29 -07:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Disable jobs to the Collabora lab 2022-05-18 11:05:48 -07:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
.pick_status.json zink: clamp renderpass layers better 2022-06-17 13:33:26 -07:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS ci: add Broadcom CI maintainer 2022-04-12 10:42:31 +00:00
meson.build meson: remove unused defines 2022-05-02 10:46:37 -07:00
meson_options.txt android: Set max platform-sdk-version to 10000 2022-04-07 15:33:48 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION Bump version to 22.1.2 2022-06-16 09:17:53 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.