mesa/src/gallium/include/state_tracker/drm_api.h
Jakob Bornecrantz 1e5014f7df drm_api: Operate on textures instead of buffers
Most use cases just got the buffer from the texture
	and then called into one of the get_handle functions.

	Also with this patch it would be easier to move to a
	generic function for getting handles from textures
	and textures from handles, that is exposed via the screen.
2009-08-28 13:38:23 +01:00

69 lines
1.9 KiB
C

#ifndef _DRM_API_H_
#define _DRM_API_H_
#include "pipe/p_compiler.h"
struct pipe_screen;
struct pipe_winsys;
struct pipe_buffer;
struct pipe_context;
struct pipe_texture;
enum drm_create_screen_mode {
DRM_CREATE_NORMAL = 0,
DRM_CREATE_DRI1,
DRM_CREATE_DRIVER = 1024,
DRM_CREATE_MAX
};
/**
* Modes other than DRM_CREATE_NORMAL derive from this struct.
*/
/*@{*/
struct drm_create_screen_arg {
enum drm_create_screen_mode mode;
};
/*@}*/
struct drm_api
{
/**
* Special buffer functions
*/
/*@{*/
struct pipe_screen* (*create_screen)(struct drm_api *api, int drm_fd,
struct drm_create_screen_arg *arg);
struct pipe_context* (*create_context)(struct drm_api *api,
struct pipe_screen *screen);
/*@}*/
/**
* Special buffer functions
*/
/*@{*/
struct pipe_texture*
(*texture_from_shared_handle)(struct drm_api *api,
struct pipe_screen *screen,
struct pipe_texture *templ,
const char *name,
unsigned stride,
unsigned handle);
boolean (*shared_handle_from_texture)(struct drm_api *api,
struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned *stride,
unsigned *handle);
boolean (*local_handle_from_texture)(struct drm_api *api,
struct pipe_screen *screen,
struct pipe_texture *texture,
unsigned *stride,
unsigned *handle);
/*@}*/
void (*destroy)(struct drm_api *api);
};
extern struct drm_api * drm_api_create(void);
#endif