mesa/src/gallium
Nanley Chery 7779b1d71b iris: Disable color fast-clears in iris_copy_region
During a blorp_copy between two color surfaces, the source and
destination formats are re-interpreted to UINT (if possible) to avoid
losing bits.

If either surface has CCS_E, then extra steps are taken to support
fast-cleared blocks with this format re-interpretation. Each clear value
is packed in the original format, then unpacked in the new UINT format.
This is then placed into the surface state object for some platforms.
There are couple problems here:

1. This is only being done for CCS_E, but MCS also supports fast-clears.

2. These steps aren't enough for fast-clears on gen11+. On gen11+, the
   clear color isn't part of the surface state object that BLORP
   creates. Instead it's stored in a separate BO, that the surface state
   object references. Since that BO doesn't get updated during
   blorp_copy, the incorrect/unconverted clear color is used for the copy
   operation.

I didn't measure any performance gain from this code, so this patch
simply disables the feature.

Makes iris pass the nv_copy_image-simple piglit test on gen11+.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5388>
2020-11-13 21:01:10 +00:00
..
auxiliary driconf: remove the redundant glx-extension-disabling options 2020-11-13 08:48:34 +02:00
drivers iris: Disable color fast-clears in iris_copy_region 2020-11-13 21:01:10 +00:00
frontends nir/builder: Add a name format arg to nir_builder_init_simple_shader(). 2020-11-11 08:50:29 -08:00
include gallium: Add format modifier plane count query 2020-11-11 10:51:37 +00:00
targets d3d12: introduce d3d12 gallium driver 2020-11-10 15:37:07 +00:00
tests gallium/util: remove empty file u_half.h 2020-10-06 21:07:11 -04:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys radeonsi: remove AMD_DEBUG=zerovram flag 2020-11-13 11:19:58 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build d3d12: introduce d3d12 gallium driver 2020-11-10 15:37:07 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.