mesa/src/egl/main
Chad Versace 23c86c74cc egl: Emit error when EGLSurface is lost
Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and
eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors
when the native surface is no longer valid.

This patch just updates core EGL. No driver sets _EGLSurface::Lost yet.

I discovered that Mesa failed to detect lost surfaces while debugging an
Android CTS camera test,
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface.
This patch doesn't fix the test though, though, because the test expects
EGL_BAD_SURFACE when the surface becomes lost, and this patch actually
complies with the EGL spec. If I interpreted the EGL spec correctly,
EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-04 17:46:33 -07:00
..
50_mesa.json EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egl.def egl: Add egl.def for win32 build. 2010-08-20 19:22:50 +08:00
egl.pc.in egl/main: Convert to automake. 2012-02-29 11:52:40 -08:00
eglapi.c egl: Emit error when EGLSurface is lost 2017-05-04 17:46:33 -07:00
eglapi.h egl: unexport _eglConvertIntsToAttribs 2016-12-09 17:33:43 +00:00
eglarray.c egl: _eglFilterArray's filter is always non-null 2017-02-16 15:27:20 +00:00
eglarray.h egl: Add needed extern "C" for C++ access 2015-05-14 14:08:37 -04:00
eglcompiler.h egl: Add needed extern "C" for C++ access 2015-05-14 14:08:37 -04:00
eglconfig.c egl: fix function name in debug string 2016-11-17 09:32:11 +02:00
eglconfig.h egl: Add EGL_RECORDABLE_ANDROID attribute 2016-04-01 13:45:08 +01:00
eglcontext.c egl: Implement __DRI_BACKGROUND_CALLABLE 2017-03-16 14:14:18 +11:00
eglcontext.h egl: Implement __DRI_BACKGROUND_CALLABLE 2017-03-16 14:14:18 +11:00
eglcurrent.c egl: initialise dummy_thread via _eglInitThreadInfo 2017-04-29 14:40:53 +01:00
eglcurrent.h egl: Track EGL_KHR_debug state when going through EGL API calls (v3) 2016-10-05 11:40:51 -04:00
egldefines.h egl: use util/macros.h 2016-11-04 11:30:47 +01:00
egldispatchstubs.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egldispatchstubs.h EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
egldisplay.c egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute 2017-05-04 12:52:18 -04:00
egldisplay.h egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute 2017-05-04 12:52:18 -04:00
egldriver.c egl: remove final Windows specific workaround 2015-07-22 16:35:26 +01:00
egldriver.h egl/main: cleanup function prototypes 2015-05-14 21:00:04 +00:00
eglentrypoint.h eglapi: move entrypoints list out to its own file 2017-02-24 17:00:50 +00:00
eglfallbacks.c egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
eglglobals.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
eglglobals.h EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
eglglvnd.c EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
eglimage.c egl: remove duplicate 0 assignment 2017-02-15 08:57:05 +00:00
eglimage.h egl: use EGL 1.5 types without suffixes 2015-06-05 19:44:33 +02:00
egllog.c egl: remove custom string functions 2015-07-22 16:35:26 +01:00
egllog.h egl: Add needed extern "C" for C++ access 2015-05-14 14:08:37 -04:00
eglsurface.c egl: Emit error when EGLSurface is lost 2017-05-04 17:46:33 -07:00
eglsurface.h egl: Emit error when EGLSurface is lost 2017-05-04 17:46:33 -07:00
eglsync.c egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
eglsync.h egl: add EGL_ANDROID_native_fence_sync 2016-12-01 10:57:35 -08:00
egltypedefs.h egl/main: expose only core EGL functions statically 2015-05-14 21:00:05 +00:00
README.txt egl/main: Update README.txt 2015-05-14 21:00:04 +00:00


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglInitialize() a device driver is selected and loaded
(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).

The built-in driver's entry point function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


Shortly after, the driver->API.Initialize() function is executed.  Any additional
driver initialization that wasn't done in the driver entry point should be
done at this point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.