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Right now, we have a problem when we flush draws inside a render pass and we don't have enough information to re-emit the framebuffer/tiler descriptors. Turns out the only situations where this happens is when an occlusion query end happens, but we shouldn't really flush the draws in that case. What we should do instead is record the OQ in our command buffer, so we can signal OQ availability when the fragment job is done. In order to solve that, we add an OQ chain to the command buffer to track OQs ending inside the render pass. We then walk this chain at fragment job emission time to signal the syncobjs attached to each query. This also simplifies the whole occlusion query synchronization model: instead of waiting for each syncobj individually, we now wait on the iterators to make sure all OQs have landed. Thanks to this new synchronization, we can batch OQ reset/copy operations and make the command stream a lot shorter when big query ranges are copied/reset. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32973> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.