mesa/src
Kenneth Graunke 7738f3a988 i965: Enable ARB_tessellation_shader on Gen8+.
Everything is in place and I'm not aware of any further issues.

Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport

I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug.  So that will come later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-22 17:22:14 -08:00
..
egl egl: don't forget to ship platform_x11_dri3.h into the tarball 2015-11-20 18:08:04 +00:00
gallium nir: Add a writemask to store intrinsics. 2015-12-22 15:57:59 -08:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glsl nir: Add a glsl_vec_type() helper. 2015-12-22 17:21:47 -08:00
glx glx/dri3: a drawable might not be bound at wait time 2015-12-21 06:43:58 -05:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: unconditionally add AM_CPPFLAGS to libloader_la_CPPFLAGS 2015-11-23 12:07:50 +00:00
mapi mesa: do not enable KHR_debug for ES 1.0 2015-12-03 19:17:48 +00:00
mesa i965: Enable ARB_tessellation_shader on Gen8+. 2015-12-22 17:22:14 -08:00
util ralloc: Fix ralloc_adopt() to the old context's last child's parent. 2015-12-18 23:30:51 -08:00
Makefile.am glsl: move shader_enums into nir 2015-10-09 15:03:28 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00