mesa/src/compiler
Rhys Perry 65afc8bebf nir/algebraic: optimize u2u32(a >> 32)
fossil-db (navi21):
Totals from 352 (0.44% of 79330) affected shaders:
Instrs: 271816 -> 271240 (-0.21%); split: -0.28%, +0.07%
CodeSize: 1546520 -> 1544448 (-0.13%); split: -0.23%, +0.09%
SpillVGPRs: 832 -> 827 (-0.60%); split: -1.08%, +0.48%
Latency: 4037120 -> 4021748 (-0.38%); split: -0.41%, +0.03%
InvThroughput: 1369540 -> 1362066 (-0.55%); split: -0.59%, +0.04%
VClause: 6476 -> 6471 (-0.08%); split: -0.12%, +0.05%
SClause: 6798 -> 6794 (-0.06%)
Copies: 44828 -> 44630 (-0.44%); split: -0.89%, +0.45%
Branches: 8845 -> 8844 (-0.01%); split: -0.05%, +0.03%
PreSGPRs: 14684 -> 14659 (-0.17%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25409>
2023-09-27 22:13:01 +00:00
..
clc meson: Remove unnecessary inc_compiler mentions 2023-09-22 14:52:50 +00:00
glsl util: Use an opaque type for linear context 2023-09-25 17:26:17 +00:00
isaspec isaspec: Make possible to obtain gpu_id in <expr> blocks 2023-09-05 16:19:29 +00:00
nir nir/algebraic: optimize u2u32(a >> 32) 2023-09-27 22:13:01 +00:00
spirv meson: Remove unnecessary inc_compiler mentions 2023-09-22 14:52:50 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.cpp util: Use an opaque type for linear context 2023-09-25 17:26:17 +00:00
glsl_types.h compiler: Use a meson dependency for libcompiler 2023-09-22 14:52:50 +00:00
meson.build compiler: Only enable mesaclc helper if we have OpenCL SPIR-V support 2023-09-22 15:29:25 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
nir_types.h compiler/types: Use glsl_get_type_name() to access the type name 2023-09-16 15:17:01 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00