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Here as well as calling the pass we need to switch the order of some of the information gathering and optimisation calls. We also need to create a custom callback for the dead variables removal pass to clean up dead builtin varying in SSO programs without causing piglit regressions. shader-db results IRIS (BDW): total instructions in shared programs: 17487900 -> 17477072 (-0.06%) instructions in affected programs: 128682 -> 117854 (-8.41%) helped: 587 HURT: 82 helped stats (abs) min: 1 max: 145 x̄: 18.82 x̃: 20 helped stats (rel) min: 0.21% max: 77.78% x̄: 17.41% x̃: 8.85% HURT stats (abs) min: 1 max: 6 x̄: 2.68 x̃: 2 HURT stats (rel) min: 0.25% max: 9.76% x̄: 2.94% x̃: 2.16% 95% mean confidence interval for instructions value: -17.71 -14.66 95% mean confidence interval for instructions %-change: -16.40% -13.42% Instructions are helped. total cycles in shared programs: 857442520 -> 857170199 (-0.03%) cycles in affected programs: 112252720 -> 111980399 (-0.24%) helped: 13733 HURT: 13349 helped stats (abs) min: 1 max: 7293 x̄: 81.44 x̃: 10 helped stats (rel) min: <.01% max: 90.32% x̄: 3.30% x̃: 0.62% HURT stats (abs) min: 1 max: 7424 x̄: 63.38 x̃: 8 HURT stats (rel) min: <.01% max: 192.23% x̄: 3.28% x̃: 0.54% 95% mean confidence interval for cycles value: -14.01 -6.10 95% mean confidence interval for cycles %-change: -0.17% 0.06% Inconclusive result (%-change mean confidence interval includes 0). total sends in shared programs: 971443 -> 970010 (-0.15%) sends in affected programs: 4596 -> 3163 (-31.18%) helped: 446 HURT: 39 helped stats (abs) min: 1 max: 6 x̄: 3.40 x̃: 4 helped stats (rel) min: 3.03% max: 85.71% x̄: 46.48% x̃: 50.00% HURT stats (abs) min: 1 max: 3 x̄: 2.15 x̃: 2 HURT stats (rel) min: 6.67% max: 25.00% x̄: 15.16% x̃: 10.53% 95% mean confidence interval for sends value: -3.13 -2.78 95% mean confidence interval for sends %-change: -44.16% -38.88% Sends are helped. LOST: 235 GAINED: 262 Shader-db results radeonsi (RX580): 169505 shaders in 102144 tests Totals: SGPRS: 7698832 -> 7696552 (-0.03 %) VGPRS: 5547296 -> 5545280 (-0.04 %) Spilled SGPRs: 14795 -> 14773 (-0.15 %) Spilled VGPRs: 3782 -> 3782 (0.00 %) Private memory VGPRs: 1152 -> 1152 (0.00 %) Scratch size: 3872 -> 3872 (0.00 %) dwords per thread Code Size: 162946528 -> 162895264 (-0.03 %) bytes Max Waves: 2449334 -> 2449736 (0.02 %) Totals from affected shaders: SGPRS: 215024 -> 212744 (-1.06 %) VGPRS: 151976 -> 149960 (-1.33 %) Spilled SGPRs: 162 -> 140 (-13.58 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 5249916 -> 5198652 (-0.98 %) bytes Max Waves: 54588 -> 54990 (0.74 %) Panfrost trace checksum is updated as per discussion in: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6343 Some virpipe tess shader piglit tests are added as failures to CI these failures are not a regression but an uncovered existing bug exposed due to the linker no longer sorting internally facing shader interfaces in alphabetical order. See details in: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6481 Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.