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Roland Scheidegger 754319490f gallivm,llvmpipe: fix float->srgb conversion to handle NaNs
d3d10 requires us to convert NaNs to zero for any float->int conversion.
We don't really do that but mostly seems to work. In particular I suspect the
very common float->unorm8 path only really passes because it relies on sse2
pack intrinsics which just happen to work by luck for NaNs (float->int
conversion in hw gives integer indeterminate value, which just happens to be
-0x80000000 hence gets converted to zero in the end after pack intrinsics).
However, float->srgb didn't get so lucky, because we need to clamp before
blending and clamping resulted in NaN behavior being undefined (and actually
got converted to 1.0 by clamping with sse2). Fix this by using a zero/one clamp
with defined nan behavior as we can handle the NaN for free this way.
I suspect there's more bugs lurking in this area (e.g. converting floats to
snorm) as we don't really use defined NaN behavior everywhere but this seems
to be good enough.
While here respecify nan behavior modes a bit, in particular the return_second
mode didn't really do what we wanted. From the caller's perspective, we really
wanted to say we need the non-nan result, but we already know the second arg
isn't a NaN. So we use this now instead, which means that cpu architectures
which actually implement min/max by always returning non-nan (that is adhering
to ieee754-2008 rules) don't need to bend over backwards for nothing.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-14 12:24:55 +00:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs docs: fill in md5 checksums for 9.2.3 release 2013-11-13 10:06:23 -07:00
doxygen doxygen: Add i965 to list of modules in html header 2013-10-10 22:20:39 -07:00
include dri: Remove redundant createNewContext function from __DRIimageDriverExtension 2013-11-12 16:08:17 -08:00
m4 build: Delete cross-compiling macros. 2013-09-09 14:42:33 -07:00
scons mesa: Remove last BEOS checks 2013-11-05 09:37:58 -06:00
src gallivm,llvmpipe: fix float->srgb conversion to handle NaNs 2013-11-14 12:24:55 +00:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk android: add ilo to the build system 2013-05-06 07:20:07 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Allows choosing VS 10 or 11. 2013-03-12 22:04:04 +00:00
configure.ac configure.ac: Don't require shared LLVM when building OpenCL 2013-11-11 17:21:35 -05:00
Makefile.am mesa: Build program as part of libmesa. 2013-11-06 11:26:19 -08:00
SConstruct build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
VERSION mesa: Bump version to 10.0.0. 2013-10-12 08:58:18 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

1) install python 2.7
2) install scons (latest)
3) install mingw, flex, and bison
4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get libxml2-python-2.9.1.win-amd64-py2.7.exe
5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
6) install git
7) download mesa from git
  see http://www.mesa3d.org/repository.html
8) run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.