mesa/src/compiler/spirv/nir_spirv.h
Caio Oliveira 74b8fb330e spirv: Use SPDX annotations
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40285>
2026-03-13 18:20:23 +00:00

159 lines
4.5 KiB
C

/*
* Copyright © 2015 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#ifndef _NIR_SPIRV_H_
#define _NIR_SPIRV_H_
#include "util/disk_cache.h"
#include "compiler/nir/nir_defines.h"
#include "compiler/shader_info.h"
#ifdef __cplusplus
extern "C" {
#endif
struct spirv_capabilities;
struct nir_spirv_specialization {
uint32_t id;
nir_const_value value;
bool defined_on_module;
};
enum nir_spirv_debug_level {
NIR_SPIRV_DEBUG_LEVEL_INVALID = -1,
NIR_SPIRV_DEBUG_LEVEL_INFO,
NIR_SPIRV_DEBUG_LEVEL_WARNING,
NIR_SPIRV_DEBUG_LEVEL_ERROR,
};
enum nir_spirv_execution_environment {
NIR_SPIRV_VULKAN = 0,
NIR_SPIRV_OPENCL,
NIR_SPIRV_OPENGL,
};
struct spirv_to_nir_options {
enum nir_spirv_execution_environment environment;
/* Create a nir library. */
bool create_library;
/* Initial value for shader_info::float_controls_execution_mode,
* indicates hardware requirements rather than shader author intent
*/
uint32_t float_controls_execution_mode;
/* True if RelaxedPrecision-decorated ALU result values should be performed
* with 16-bit math.
*/
bool mediump_16bit_alu;
/* When mediump_16bit_alu is set, determines whether ddx/ddy can be
* performed in 16-bit math.
*/
bool mediump_16bit_derivatives;
/* These really early AMD extensions don't have capabilities */
bool amd_gcn_shader;
bool amd_shader_ballot;
bool amd_trinary_minmax;
bool amd_shader_explicit_vertex_parameter;
/* Whether or not printf is supported */
bool printf;
/* Whether or not the driver wants consume debug information (Debugging purposes). */
bool debug_info;
const struct spirv_capabilities *capabilities;
/* Address format for various kinds of pointers. */
nir_address_format ubo_addr_format;
nir_address_format ssbo_addr_format;
nir_address_format phys_ssbo_addr_format;
nir_address_format push_const_addr_format;
nir_address_format shared_addr_format;
nir_address_format task_payload_addr_format;
nir_address_format global_addr_format;
nir_address_format temp_addr_format;
nir_address_format constant_addr_format;
/** Minimum UBO alignment.
*
* This should match VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment
*/
uint32_t min_ubo_alignment;
/** Minimum SSBO alignment.
*
* This should match VkPhysicalDeviceLimits::minStorageBufferOffsetAlignment
*/
uint32_t min_ssbo_alignment;
const nir_shader *clc_shader;
struct {
void (*func)(void *private_data,
enum nir_spirv_debug_level level,
size_t spirv_offset,
const char *message);
void *private_data;
} debug;
/* Whether debug_break instructions should be emitted. */
bool emit_debug_break;
struct {
/* Force texture sampling to be non-uniform. */
bool force_tex_non_uniform;
/* Force SSBO accesses to be non-uniform. */
bool force_ssbo_non_uniform;
/* Whether OpTerminateInvocation should be lowered to OpKill to workaround
* game bugs.
*/
bool lower_terminate_to_discard;
} workarounds;
/* In Debug Builds, instead of emitting an OS break on failure, just return NULL from
* spirv_to_nir(). This is useful for the unit tests that want to report a test failed
* but continue executing other tests.
*/
bool skip_os_break_in_debug_build;
/* Shader index provided by VkPipelineShaderStageNodeCreateInfoAMDX */
uint32_t shader_index;
/* If GroupNonUniform capability is used, set this api subgroup size. */
uint8_t group_non_uniform_subgroup_size;
};
enum spirv_verify_result {
SPIRV_VERIFY_OK = 0,
SPIRV_VERIFY_PARSER_ERROR = 1,
SPIRV_VERIFY_ENTRY_POINT_NOT_FOUND = 2,
SPIRV_VERIFY_UNKNOWN_SPEC_INDEX = 3,
};
enum spirv_verify_result spirv_verify_gl_specialization_constants(
const uint32_t *words, size_t word_count,
struct nir_spirv_specialization *spec, unsigned num_spec,
mesa_shader_stage stage, const char *entry_point_name);
nir_shader *spirv_to_nir(const uint32_t *words, size_t word_count,
struct nir_spirv_specialization *specializations,
unsigned num_specializations,
mesa_shader_stage stage, const char *entry_point_name,
const struct spirv_to_nir_options *options,
const nir_shader_compiler_options *nir_options);
void spirv_print_asm(FILE *fp, const uint32_t *words, size_t word_count);
#ifdef __cplusplus
}
#endif
#endif /* _NIR_SPIRV_H_ */