mesa/src/glsl/lower_vector.cpp
Eric Anholt 10ef949424 glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO.  Saves about 60kb on disk.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
2013-09-23 12:45:22 -07:00

228 lines
6 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_vector.cpp
* IR lowering pass to remove some types of ir_quadop_vector
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "ir.h"
#include "ir_rvalue_visitor.h"
namespace {
class lower_vector_visitor : public ir_rvalue_visitor {
public:
lower_vector_visitor() : progress(false)
{
/* empty */
}
void handle_rvalue(ir_rvalue **rvalue);
/**
* Should SWZ-like expressions be lowered?
*/
bool dont_lower_swz;
bool progress;
};
} /* anonymous namespace */
/**
* Determine if an IR expression tree looks like an extended swizzle
*
* Extended swizzles consist of access of a single vector source (with possible
* per component negation) and the constants -1, 0, or 1.
*/
bool
is_extended_swizzle(ir_expression *ir)
{
/* Track any variables that are accessed by this expression.
*/
ir_variable *var = NULL;
assert(ir->operation == ir_quadop_vector);
for (unsigned i = 0; i < ir->type->vector_elements; i++) {
ir_rvalue *op = ir->operands[i];
while (op != NULL) {
switch (op->ir_type) {
case ir_type_constant: {
const ir_constant *const c = op->as_constant();
if (!c->is_one() && !c->is_zero() && !c->is_negative_one())
return false;
op = NULL;
break;
}
case ir_type_dereference_variable: {
ir_dereference_variable *const d = (ir_dereference_variable *) op;
if ((var != NULL) && (var != d->var))
return false;
var = d->var;
op = NULL;
break;
}
case ir_type_expression: {
ir_expression *const ex = (ir_expression *) op;
if (ex->operation != ir_unop_neg)
return false;
op = ex->operands[0];
break;
}
case ir_type_swizzle:
op = ((ir_swizzle *) op)->val;
break;
default:
return false;
}
}
}
return true;
}
void
lower_vector_visitor::handle_rvalue(ir_rvalue **rvalue)
{
if (!*rvalue)
return;
ir_expression *expr = (*rvalue)->as_expression();
if ((expr == NULL) || (expr->operation != ir_quadop_vector))
return;
if (this->dont_lower_swz && is_extended_swizzle(expr))
return;
/* FINISHME: Is this the right thing to use for the ralloc context?
*/
void *const mem_ctx = expr;
assert(expr->type->vector_elements == expr->get_num_operands());
/* Generate a temporary with the same type as the ir_quadop_operation.
*/
ir_variable *const temp =
new(mem_ctx) ir_variable(expr->type, "vecop_tmp", ir_var_temporary);
this->base_ir->insert_before(temp);
/* Counter of the number of components collected so far.
*/
unsigned assigned;
/* Write-mask in the destination that receives counted by 'assigned'.
*/
unsigned write_mask;
/* Generate upto four assignments to that variable. Try to group component
* assignments together:
*
* - All constant components can be assigned at once.
* - All assigments of components from a single variable with the same
* unary operator can be assigned at once.
*/
ir_constant_data d = { { 0 } };
assigned = 0;
write_mask = 0;
for (unsigned i = 0; i < expr->type->vector_elements; i++) {
const ir_constant *const c = expr->operands[i]->as_constant();
if (c == NULL)
continue;
switch (expr->type->base_type) {
case GLSL_TYPE_UINT: d.u[assigned] = c->value.u[0]; break;
case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
case GLSL_TYPE_BOOL: d.b[assigned] = c->value.b[0]; break;
default: assert(!"Should not get here."); break;
}
write_mask |= (1U << i);
assigned++;
}
assert((write_mask == 0) == (assigned == 0));
/* If there were constant values, generate an assignment.
*/
if (assigned > 0) {
ir_constant *const c =
new(mem_ctx) ir_constant(glsl_type::get_instance(expr->type->base_type,
assigned, 1),
&d);
ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp);
ir_assignment *const assign =
new(mem_ctx) ir_assignment(lhs, c, NULL, write_mask);
this->base_ir->insert_before(assign);
}
/* FINISHME: This should try to coalesce assignments.
*/
for (unsigned i = 0; i < expr->type->vector_elements; i++) {
if (expr->operands[i]->ir_type == ir_type_constant)
continue;
ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp);
ir_assignment *const assign =
new(mem_ctx) ir_assignment(lhs, expr->operands[i], NULL, (1U << i));
this->base_ir->insert_before(assign);
assigned++;
}
assert(assigned == expr->type->vector_elements);
*rvalue = new(mem_ctx) ir_dereference_variable(temp);
this->progress = true;
}
bool
lower_quadop_vector(exec_list *instructions, bool dont_lower_swz)
{
lower_vector_visitor v;
v.dont_lower_swz = dont_lower_swz;
visit_list_elements(&v, instructions);
return v.progress;
}