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This is the final step of the dynamic graphics state transition, making the panvk_pipeline logic a dumb layer on top of panvk_shader whose sole responsibility is to compile+link shaders, and call some vk_graphics_pipeline helpers to store the static state in a vk_dynamic_graphics_state object that can be copied to the command buffer dynamic graphics state at pipeline bind time. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28927> |
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| ci | ||
| compiler | ||
| drm-shim | ||
| ds | ||
| include | ||
| lib | ||
| midgard | ||
| perf | ||
| shared | ||
| tools | ||
| util | ||
| vulkan | ||
| .clang-format | ||
| meson.build | ||