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This is really bad for compile times in lavapipe. Compiling a shader with all loops unrolled can take 2 seconds. nir and llvm should be smart enough to unroll thos themselves if it's beneficial. Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31426> |
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| .. | ||
| common | ||
| shaders | ||
| LICENSE | ||
| meson.build | ||
| radix_sort_u64.c | ||
| radix_sort_u64.h | ||
| radix_sort_vk.c | ||
| radix_sort_vk.h | ||
| radix_sort_vk_devaddr.h | ||
| radix_sort_vk_ext.h | ||
| target.h | ||