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Thanks to Ken for suggesting this URB refactoring change and pointing out that the LSC can operate on the byte offset granularity. This should fix the geometry shader test cases where we have more than 32 vertices since previously we were failing to write the correct control data bits because of incorrect write mask. Shader-db results for Xe2: total instructions in shared programs: 153475 -> 153437 (-0.02%) instructions in affected programs: 1374 -> 1336 (-2.77%) helped: 11 HURT: 0 helped stats (abs) min: 3 max: 5 x̄: 3.45 x̃: 3 helped stats (rel) min: 1.67% max: 4.92% x̄: 3.23% x̃: 2.70% 95% mean confidence interval for instructions value: -3.92 -2.99 95% mean confidence interval for instructions %-change: -4.10% -2.36% Instructions are helped. total loops in shared programs: 140 -> 140 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total cycles in shared programs: 16002649 -> 16002329 (<.01%) cycles in affected programs: 9174 -> 8854 (-3.49%) helped: 11 HURT: 0 helped stats (abs) min: 22 max: 38 x̄: 29.09 x̃: 32 helped stats (rel) min: 2.62% max: 5.54% x̄: 3.78% x̃: 3.85% 95% mean confidence interval for cycles value: -33.56 -24.62 95% mean confidence interval for cycles %-change: -4.48% -3.08% Cycles are helped. total spills in shared programs: 52 -> 52 (0.00%) spills in affected programs: 0 -> 0 helped: 0 HURT: 0 total fills in shared programs: 94 -> 94 (0.00%) fills in affected programs: 0 -> 0 helped: 0 HURT: 0 total sends in shared programs: 4240 -> 4240 (0.00%) sends in affected programs: 0 -> 0 helped: 0 HURT: 0 LOST: 0 GAINED: 0 Rework: (Sagar) - Adjust offset/indirect offset calculation. - Add shader-db results - Always calculate dword index - Drop changes for indirect writes Signed-off-by: Rohan Garg <rohan.garg@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27602> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.