mesa/src/compiler
Yonggang Luo 73b639ec5c nir: #include "util/macros.h" for BITFIELD64_MASK in nir.c
There is no neeed #include "main/menums.h" in nir.c,
as it's belongs to gallium code

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24462>
2023-10-27 01:35:10 +00:00
..
clc nir/load_libclc: fix libclc memory leak 2023-10-11 03:05:23 +00:00
glsl glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
isaspec isaspec : fix isaspec build error in aosp 2023-10-13 11:09:40 +00:00
nir nir: #include "util/macros.h" for BITFIELD64_MASK in nir.c 2023-10-27 01:35:10 +00:00
spirv treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.c compiler/types: Remove warnings about potential fallthrough 2023-10-25 01:51:12 +00:00
glsl_types.h compiler/types: Move comments and reorganize declarations 2023-10-25 01:51:12 +00:00
glsl_types_impl.h compiler/types: Add remaining type extraction functions and use them in C++ 2023-10-25 01:51:12 +00:00
meson.build compiler/types: Rename glsl_types.cpp to glsl_types.c 2023-10-25 01:51:12 +00:00
nir_gl_types.h compiler/types: Flip wrapping of remaining small data getters 2023-10-25 01:51:12 +00:00
nir_types.h compiler/types: Move C declarations into glsl_types.h 2023-10-07 00:42:54 +00:00
shader_enums.c treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_enums.h treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_info.h compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim 2023-10-26 09:35:04 +00:00