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A common thing in many shaders:
uniform vs { vec4 bones[...]; };
...
x = some_calculation(bones[i + 0]);
y = some_calculation(bones[i + 1]);
z = some_calculation(bones[i + 2]);
This turns into stuff like
vec1 32 ssa_12 = iadd ssa_11, ssa_0
vec1 32 ssa_13 = ishl ssa_12, ssa_3
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_15 = iadd ssa_11, ssa_1
vec1 32 ssa_16 = ishl ssa_15, ssa_3
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_18 = iadd ssa_11, ssa_2
vec1 32 ssa_19 = ishl ssa_18, ssa_3
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
By reassociating the shift and the add, we can reduce this to
vec1 32 ssa_12 = ishl ssa_11, ssa_3
vec1 32 ssa_13 = iadd ssa_12, ssa_0
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_16 = iadd ssa_12, ssa_1
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_19 = iadd ssa_12, ssa_2
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
v2: Add some commentary from Rhys Perry's nearly identical patch.
All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16277758 -> 16250704 (-0.17%)
instructions in affected programs: 1440284 -> 1413230 (-1.88%)
helped: 4920
HURT: 6
helped stats (abs) min: 1 max: 69 x̄: 5.50 x̃: 4
helped stats (rel) min: 0.10% max: 18.33% x̄: 2.21% x̃: 1.79%
HURT stats (abs) min: 1 max: 12 x̄: 4.50 x̃: 3
HURT stats (rel) min: 0.18% max: 3.23% x̄: 1.91% x̃: 2.55%
95% mean confidence interval for instructions value: -5.67 -5.31
95% mean confidence interval for instructions %-change: -2.26% -2.16%
Instructions are helped.
total cycles in shared programs: 367118526 -> 365895358 (-0.33%)
cycles in affected programs: 93504145 -> 92280977 (-1.31%)
helped: 2754
HURT: 1269
helped stats (abs) min: 1 max: 47039 x̄: 460.66 x̃: 16
helped stats (rel) min: <.01% max: 34.93% x̄: 3.77% x̃: 1.12%
HURT stats (abs) min: 1 max: 1500 x̄: 35.85 x̃: 9
HURT stats (rel) min: 0.01% max: 17.35% x̄: 2.18% x̃: 0.75%
95% mean confidence interval for cycles value: -387.31 -220.78
95% mean confidence interval for cycles %-change: -2.11% -1.68%
Cycles are helped.
LOST: 1
GAINED: 1
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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| common.py | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.