mesa/include
Danylo Piliaiev 480ec5b1d4 freedreno/replay: Add WSL backend for Windows
d3dkmthk.h contains only non driver specific structs, private
data structs are not defined anywhere public but contain
important information for memory allocation and submissions.
Luckily only small parts of these structs are relevant for what
we want to do and most of them are not changed between calls.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26101>
2024-01-15 13:12:58 +00:00
..
android_stub
CL
D3D9
d3dadapter
drm-uapi freedreno/replay: Add WSL backend for Windows 2024-01-15 13:12:58 +00:00
EGL
GL
GLES
GLES2
GLES3
KHR
pci_ids
vk_video
vulkan
winddk
c99_alloca.h
c99_compat.h
kopper_interface.h
meson.build
no_extern_c.h