mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-04 14:50:35 +02:00
In order to keep early-Z from writing early in a discard shader, you need to set the "modifies Z" bit in the shader state (which the new prog_data.discards will indicate). Then, in the shader we do a TLB write to make Z passthrough happen (the QPU result is ignored, so we use a NULL source). |
||
|---|---|---|
| .. | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| qpu | ||
| .editorconfig | ||
| .gitignore | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.am | ||
| Makefile.cle.am | ||
| Makefile.genxml.am | ||
| Makefile.sources | ||
| Makefile.vc5.am | ||