mesa/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
Timothy Arceri 0346ad3774 glsl: ignore trailing whitespace when define redefined
The Nvidia/AMD binary drivers allow this, as does GCC.

This fixes shader compilation issues in the latest update of
No Mans Sky.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-10 15:08:32 +11:00

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0:18(9): preprocessor error: Redefinition of macro TWO
0:19(9): preprocessor error: Redefinition of macro FOUR
0:20(9): preprocessor error: Redefinition of macro SIX