- When resolving d32s8 to s8 we stored stencil with a wrong format.
- For unaligned multi-sample store we used wrong gmem offset for stencil.
If unaligined store is forced this change fixes a hang in:
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil
Fixes: b157a5d0d6
("tu: Implement non-aligned multisample GMEM STORE_OP_STORE")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15532>