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This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <airlied@redhat.com> |
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| gen_xmlpool.py | ||
| Makefile.am | ||
| meson.build | ||
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| SConscript | ||
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| t_options.h | ||