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Dan Nicholson 71e208bafe Add more package metadata to the pkg-config files
The pkg-config files have been filled in more thoroughly to allow users
to use mesa more effectively. By adding metadata to Requires.private,
Libs.private and Cflags, we can ensure that all the libraries and
headers will be found in all situations. However, the full substitutions
are only done when using the configure script.

This also fixes the glu pkg-config file to account for using GL or
OSMesa.

Fixes bug 18161.
2008-12-14 08:47:03 -08:00
bin mesa: fix static library construction 2008-10-06 11:01:31 -06:00
configs Add more package metadata to the pkg-config files 2008-12-14 08:47:03 -08:00
docs docs: update webmaster email addr 2008-11-24 08:14:28 -07:00
doxygen Fix CRLF line endings. 2008-06-07 12:33:47 +09:00
include glx: added PFNGL*PROC typedefs for GLX 1.3 functions 2008-10-29 15:49:19 -06:00
progs Fix silly type mismatch error in multinoise demo. 2008-12-13 20:06:21 -07:00
src Add more package metadata to the pkg-config files 2008-12-14 08:47:03 -08:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows undo prev change to this VC7 project file 2008-05-29 10:46:39 -06:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Add cscope files to .gitignore 2008-05-21 15:36:08 -07:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autoconf: Add autogen.sh from Xorg for easier setup from git 2008-03-10 12:36:57 -07:00
configure.ac Add more package metadata to the pkg-config files 2008-12-14 08:47:03 -08:00
descrip.mms Correcting directory name in OpenVMS-Makefile 2006-09-22 11:09:07 +00:00
Makefile mesa: include glslcompiler driver in tarball 2008-10-28 18:27:21 -06:00
Makefile.DJ DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
Makefile.mgw Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
mms-config. Committing in . 2003-06-17 07:20:22 +00:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001