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When running GLES2 conformance tests with Zink on the PowerVR driver, I found that the PowerVR driver has the same kind of weird behavior of not ignoreing wrap mode for seamless cubes with Apple AGX (See !21978 for the description of the quirk on AGX). As GLES2 exposes non-seamless cubes, exposing non-seamless cube support at PowerVR help seems to help lot about these GLES2 tests. Implementing full GLES 3 and relying on the workaround for AGX is another choice, but it's still too far. Implementing non-seamless cube seems to be as easy as setting a bit in the sampler control word, so do it. Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn> Reviewed-by: Simon Perretta <simon.perretta@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40660> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.