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Paul Berry 714b4f6184 i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.
In i965 Gen7, Mesa has for a long time used the "depth coordinate
offset X/Y" settings (in 3DSTATE_DEPTH_BUFFER) to cause the GPU to
render to miplevels other than 0.  Unfortunately, this doesn't work,
because these offsets must be aligned to multiples of 8, and miplevels
in the depth buffer are only guaranteed to be aligned to multiples of
4.  When the offsets aren't aligned to a multiple of 8, the GPU
sometimes hangs.

As a temporary measure, to avoid GPU hangs, this patch smashes the 3
LSB's of "depth coordinate offset X/Y" to 0.  This results in
incorrect rendering to mipmapped depth textures, but that seems like a
reasonable stopgap while we figure out a better solution.

Avoids GPU hangs in piglit test "depthstencil-render-miplevels" at
texture sizes that are not powers of 2.

Reviewed-by: Chad Verace <chad.versace@linux.intel.com>
2012-05-07 10:50:33 -07:00
bin bin/mklib: remove '-m32' for arm linux 2012-04-23 13:27:07 -06:00
configs mesa: bump version to 8.1.0 in configs/default 2012-05-07 07:30:04 -06:00
docs i965: Add support for GL_ARB_draw_buffers_blend. 2012-05-04 14:00:32 -07:00
doxygen doxygen: Add link to the gbm documentation to the header 2012-01-13 09:31:24 -05:00
include gbm: Add gbm_bo_write entry point 2012-05-03 10:57:32 -04:00
scons scons: Parse = operator in source lists too. 2012-04-29 21:44:05 +01:00
src i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets. 2012-05-07 10:50:33 -07:00
tests glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles. 2012-04-19 16:32:46 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore Add Makefile.in to toplevel .gitignore 2012-03-20 11:50:50 -07:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk android: pass -std=c99 by default 2011-11-26 11:42:08 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh autogen.sh: Honor NOCONFIGURE environment variable 2011-09-19 19:53:49 +01:00
common.py scons: Add more machine architectures to the machine map 2012-01-18 16:46:16 +00:00
configure.ac autoconf: pass -Wall to automake 2012-04-29 11:17:47 +00:00
Makefile glsl: Convert the tests directory to automake. 2012-04-19 16:33:31 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.