mesa/src
Eric Anholt 70fc3a941a vc4: Make sure that vertex shader texture2D() calls use LOD 0.
I noticed this while trying to debug glmark2 terrain (which does vertex
shader texturing, but no mipmaps on its textures sampled from the VS).
2016-11-04 15:34:38 -07:00
..
amd amd/common: add ac_is_sgpr_param helper 2016-11-03 10:06:27 +01:00
compiler glsl/cache: correct asprintf error handling 2016-11-04 10:28:08 +01:00
egl egl: make interop ABI visible again 2016-11-04 11:30:47 +01:00
gallium vc4: Make sure that vertex shader texture2D() calls use LOD 0. 2016-11-04 15:34:38 -07:00
gbm gbm: set up the interop extension for egl/drm 2016-11-01 22:33:13 +01:00
getopt Introduce .editorconfig 2016-08-31 17:06:54 -07:00
glx glx: make interop ABI visible again 2016-11-04 11:30:47 +01:00
gtest Introduce .editorconfig 2016-08-31 17:06:54 -07:00
hgl glapi/hgl: remove the final user of _glapi_check_table() 2016-10-06 15:03:46 +01:00
intel anv: use limits.h instead of deprecated/obsolete values.h 2016-11-04 08:35:43 +02:00
loader loader: cleanup copyright section 2016-10-18 17:06:32 +01:00
mapi mesa: add missing CONTEXT_ROBUST_ACCESS enum 2016-10-27 07:06:41 +03:00
mesa st/mesa: fix the layer of VDPAU surface samplers 2016-11-04 21:26:29 +01:00
util ralloc: add a linear allocator as a child node of ralloc 2016-10-31 11:53:38 +01:00
vulkan/wsi vulkan/wsi/x11: Clean up connections in finish_wsi 2016-11-02 09:26:36 -07:00
Makefile.am amd/common: build also for gallium drivers 2016-11-03 10:06:24 +01:00
SConscript scons: put the generated git_sha1.h file in top-level src/ directory 2016-06-17 10:33:00 -06:00