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DXIL validation will complain if the tess factor signature entries have the wrong number of components for the shader's domain. Make sure that both hull and domain shaders have the right number, and drop loads and stores from the removed components. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
78 lines
3 KiB
C
78 lines
3 KiB
C
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef DXIL_NIR_H
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#define DXIL_NIR_H
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#include <stdbool.h>
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#include "nir.h"
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#include "nir_builder.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool dxil_nir_lower_8bit_conv(nir_shader *shader);
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bool dxil_nir_lower_16bit_conv(nir_shader *shader);
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bool dxil_nir_lower_x2b(nir_shader *shader);
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bool dxil_nir_lower_ubo_to_temp(nir_shader *shader);
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bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader);
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bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader);
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bool dxil_nir_lower_deref_ssbo(nir_shader *shader);
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bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
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bool dxil_nir_lower_memcpy_deref(nir_shader *shader);
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bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
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bool dxil_nir_lower_fp16_casts(nir_shader *shader);
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bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
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bool dxil_nir_lower_double_math(nir_shader *shader);
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bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
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gl_system_value* system_value,
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uint32_t count);
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bool dxil_nir_lower_system_values(nir_shader *shader);
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bool dxil_nir_split_typed_samplers(nir_shader *shader);
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bool dxil_nir_lower_bool_input(struct nir_shader *s);
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bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars);
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nir_ssa_def *
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build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
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nir_ssa_def *offset, unsigned num_components,
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unsigned bit_size);
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uint64_t
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dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
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void
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dxil_sort_ps_outputs(nir_shader* s);
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uint64_t
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dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
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uint64_t other_stage_mask);
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void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func);
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bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir);
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#ifdef __cplusplus
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}
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#endif
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#endif /* DXIL_NIR_H */
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