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It's not at all intel-specific; the formula is dictated by OpenGL and Vulkan. The only intel-specific thing is that we need the lowering. As a nice side-effect, the new version is variable-group-size ready. Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
/*
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* Copyright (c) 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_nir.h"
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#include "compiler/nir/nir_builder.h"
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struct lower_intrinsics_state {
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nir_shader *nir;
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unsigned dispatch_width;
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nir_function_impl *impl;
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bool progress;
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nir_builder builder;
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unsigned local_workgroup_size;
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};
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static bool
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lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
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nir_block *block)
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{
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bool progress = false;
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nir_builder *b = &state->builder;
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nir_shader *nir = state->nir;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
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b->cursor = nir_after_instr(&intrinsic->instr);
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nir_ssa_def *sysval;
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switch (intrinsic->intrinsic) {
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case nir_intrinsic_load_local_invocation_index: {
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/* We construct the local invocation index from:
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*
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* gl_LocalInvocationIndex =
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* cs_thread_local_id + subgroup_invocation;
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*/
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nir_ssa_def *subgroup_id;
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if (state->local_workgroup_size <= state->dispatch_width)
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subgroup_id = nir_imm_int(b, 0);
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else
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subgroup_id = nir_load_subgroup_id(b);
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nir_ssa_def *thread_local_id =
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nir_imul(b, subgroup_id, nir_imm_int(b, state->dispatch_width));
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nir_ssa_def *channel = nir_load_subgroup_invocation(b);
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sysval = nir_iadd(b, channel, thread_local_id);
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break;
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}
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case nir_intrinsic_load_subgroup_id:
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if (state->local_workgroup_size > 8)
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continue;
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/* For small workgroup sizes, we know subgroup_id will be zero */
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sysval = nir_imm_int(b, 0);
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break;
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case nir_intrinsic_load_num_subgroups: {
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unsigned local_workgroup_size =
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nir->info.cs.local_size[0] * nir->info.cs.local_size[1] *
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nir->info.cs.local_size[2];
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unsigned num_subgroups =
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DIV_ROUND_UP(local_workgroup_size, state->dispatch_width);
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sysval = nir_imm_int(b, num_subgroups);
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break;
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}
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default:
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continue;
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}
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nir_ssa_def_rewrite_uses(&intrinsic->dest.ssa, nir_src_for_ssa(sysval));
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nir_instr_remove(&intrinsic->instr);
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state->progress = true;
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}
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return progress;
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}
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static void
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lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
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{
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nir_builder_init(&state->builder, state->impl);
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nir_foreach_block(block, state->impl) {
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lower_cs_intrinsics_convert_block(state, block);
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}
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nir_metadata_preserve(state->impl,
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nir_metadata_block_index | nir_metadata_dominance);
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}
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bool
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brw_nir_lower_cs_intrinsics(nir_shader *nir,
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unsigned dispatch_width)
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{
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assert(nir->info.stage == MESA_SHADER_COMPUTE);
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bool progress = false;
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struct lower_intrinsics_state state;
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memset(&state, 0, sizeof(state));
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state.nir = nir;
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state.dispatch_width = dispatch_width;
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state.local_workgroup_size = nir->info.cs.local_size[0] *
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nir->info.cs.local_size[1] *
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nir->info.cs.local_size[2];
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do {
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state.progress = false;
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nir_foreach_function(function, nir) {
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if (function->impl) {
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state.impl = function->impl;
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lower_cs_intrinsics_convert_impl(&state);
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}
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}
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progress |= state.progress;
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} while (state.progress);
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return progress;
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}
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