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Currently Mesa crashes with a shader like this:
[fragmnet shader]
float[5] array;
int idx = -2;
void main()
{
gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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| .. | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||