mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 17:40:11 +01:00
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27629>
943 lines
36 KiB
C++
943 lines
36 KiB
C++
/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file elk_fs_visitor.cpp
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*
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* This file supports generating the FS LIR from the GLSL IR. The LIR
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* makes it easier to do backend-specific optimizations than doing so
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* in the GLSL IR or in the native code.
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*/
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#include "elk_eu.h"
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#include "elk_fs.h"
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#include "elk_fs_builder.h"
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#include "elk_nir.h"
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#include "compiler/glsl_types.h"
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using namespace elk;
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/* Input data is organized with first the per-primitive values, followed
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* by per-vertex values. The per-vertex will have interpolation information
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* associated, so use 4 components for each value.
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*/
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/* The register location here is relative to the start of the URB
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* data. It will get adjusted to be a real location before
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* generate_code() time.
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*/
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elk_fs_reg
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elk_fs_visitor::interp_reg(const fs_builder &bld, unsigned location,
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unsigned channel, unsigned comp)
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{
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assert(stage == MESA_SHADER_FRAGMENT);
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assert(BITFIELD64_BIT(location) & ~nir->info.per_primitive_inputs);
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const struct elk_wm_prog_data *prog_data = elk_wm_prog_data(this->prog_data);
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assert(prog_data->urb_setup[location] >= 0);
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unsigned nr = prog_data->urb_setup[location];
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channel += prog_data->urb_setup_channel[location];
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/* Adjust so we start counting from the first per_vertex input. */
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assert(nr >= prog_data->num_per_primitive_inputs);
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nr -= prog_data->num_per_primitive_inputs;
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const unsigned per_vertex_start = prog_data->num_per_primitive_inputs;
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const unsigned regnr = per_vertex_start + (nr * 4) + channel;
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return component(elk_fs_reg(ATTR, regnr, ELK_REGISTER_TYPE_F), comp);
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}
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/* The register location here is relative to the start of the URB
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* data. It will get adjusted to be a real location before
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* generate_code() time.
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*/
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elk_fs_reg
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elk_fs_visitor::per_primitive_reg(const fs_builder &bld, int location, unsigned comp)
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{
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assert(stage == MESA_SHADER_FRAGMENT);
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assert(BITFIELD64_BIT(location) & nir->info.per_primitive_inputs);
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const struct elk_wm_prog_data *prog_data = elk_wm_prog_data(this->prog_data);
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comp += prog_data->urb_setup_channel[location];
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assert(prog_data->urb_setup[location] >= 0);
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const unsigned regnr = prog_data->urb_setup[location] + comp / 4;
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assert(regnr < prog_data->num_per_primitive_inputs);
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return component(elk_fs_reg(ATTR, regnr, ELK_REGISTER_TYPE_F), comp % 4);
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}
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/** Emits the interpolation for the varying inputs. */
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void
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elk_fs_visitor::emit_interpolation_setup_gfx4()
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{
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struct elk_reg g1_uw = retype(elk_vec1_grf(1, 0), ELK_REGISTER_TYPE_UW);
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fs_builder abld = fs_builder(this).at_end().annotate("compute pixel centers");
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this->pixel_x = vgrf(glsl_uint_type());
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this->pixel_y = vgrf(glsl_uint_type());
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this->pixel_x.type = ELK_REGISTER_TYPE_UW;
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this->pixel_y.type = ELK_REGISTER_TYPE_UW;
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abld.ADD(this->pixel_x,
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elk_fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
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elk_fs_reg(elk_imm_v(0x10101010)));
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abld.ADD(this->pixel_y,
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elk_fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
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elk_fs_reg(elk_imm_v(0x11001100)));
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const fs_builder bld = fs_builder(this).at_end();
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abld = bld.annotate("compute pixel deltas from v0");
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this->delta_xy[ELK_BARYCENTRIC_PERSPECTIVE_PIXEL] =
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vgrf(glsl_vec2_type());
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const elk_fs_reg &delta_xy = this->delta_xy[ELK_BARYCENTRIC_PERSPECTIVE_PIXEL];
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const elk_fs_reg xstart(negate(elk_vec1_grf(1, 0)));
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const elk_fs_reg ystart(negate(elk_vec1_grf(1, 1)));
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if (devinfo->has_pln) {
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for (unsigned i = 0; i < dispatch_width / 8; i++) {
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abld.quarter(i).ADD(quarter(offset(delta_xy, abld, 0), i),
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quarter(this->pixel_x, i), xstart);
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abld.quarter(i).ADD(quarter(offset(delta_xy, abld, 1), i),
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quarter(this->pixel_y, i), ystart);
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}
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} else {
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abld.ADD(offset(delta_xy, abld, 0), this->pixel_x, xstart);
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abld.ADD(offset(delta_xy, abld, 1), this->pixel_y, ystart);
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}
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this->pixel_z = fetch_payload_reg(bld, fs_payload().source_depth_reg);
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/* The SF program automatically handles doing the perspective correction or
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* not based on wm_prog_data::interp_mode[] so we can use the same pixel
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* offsets for both perspective and non-perspective.
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*/
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this->delta_xy[ELK_BARYCENTRIC_NONPERSPECTIVE_PIXEL] =
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this->delta_xy[ELK_BARYCENTRIC_PERSPECTIVE_PIXEL];
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abld = bld.annotate("compute pos.w and 1/pos.w");
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/* Compute wpos.w. It's always in our setup, since it's needed to
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* interpolate the other attributes.
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*/
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this->wpos_w = vgrf(glsl_float_type());
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abld.emit(ELK_FS_OPCODE_LINTERP, wpos_w, delta_xy,
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interp_reg(abld, VARYING_SLOT_POS, 3, 0));
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/* Compute the pixel 1/W value from wpos.w. */
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this->pixel_w = vgrf(glsl_float_type());
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abld.emit(ELK_SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
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}
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/** Emits the interpolation for the varying inputs. */
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void
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elk_fs_visitor::emit_interpolation_setup_gfx6()
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{
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const fs_builder bld = fs_builder(this).at_end();
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fs_builder abld = bld.annotate("compute pixel centers");
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this->pixel_x = vgrf(glsl_float_type());
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this->pixel_y = vgrf(glsl_float_type());
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const struct elk_wm_prog_key *wm_key = (elk_wm_prog_key*) this->key;
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struct elk_wm_prog_data *wm_prog_data = elk_wm_prog_data(prog_data);
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elk_fs_reg int_sample_offset_x, int_sample_offset_y; /* Used on Gen12HP+ */
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elk_fs_reg int_sample_offset_xy; /* Used on Gen8+ */
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elk_fs_reg half_int_sample_offset_x, half_int_sample_offset_y;
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/* The thread payload only delivers subspan locations (ss0, ss1,
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* ss2, ...). Since subspans covers 2x2 pixels blocks, we need to
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* generate 4 pixel coordinates out of each subspan location. We do this
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* by replicating a subspan coordinate 4 times and adding an offset of 1
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* in each direction from the initial top left (tl) location to generate
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* top right (tr = +1 in x), bottom left (bl = +1 in y) and bottom right
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* (br = +1 in x, +1 in y).
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*
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* The locations we build look like this in SIMD8 :
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*
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* ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
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*
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* The value 0x11001010 is a vector of 8 half byte vector. It adds
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* following to generate the 4 pixels coordinates out of the subspan0:
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*
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* 0x
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* 1 : ss0.y + 1 -> ss0.br.y
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* 1 : ss0.y + 1 -> ss0.bl.y
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* 0 : ss0.y + 0 -> ss0.tr.y
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* 0 : ss0.y + 0 -> ss0.tl.y
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* 1 : ss0.x + 1 -> ss0.br.x
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* 0 : ss0.x + 0 -> ss0.bl.x
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* 1 : ss0.x + 1 -> ss0.tr.x
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* 0 : ss0.x + 0 -> ss0.tl.x
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*
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* By doing a SIMD16 add in a SIMD8 shader, we can generate the 8 pixels
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* coordinates out of 2 subspans coordinates in a single ADD instruction
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* (twice the operation above).
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*/
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int_sample_offset_xy = elk_fs_reg(elk_imm_v(0x11001010));
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half_int_sample_offset_x = elk_fs_reg(elk_imm_uw(0));
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half_int_sample_offset_y = elk_fs_reg(elk_imm_uw(0));
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/* On Gfx12.5, because of regioning restrictions, the interpolation code
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* is slightly different and works off X & Y only inputs. The ordering
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* of the half bytes here is a bit odd, with each subspan replicated
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* twice and every other element is discarded :
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*
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* ss0.tl ss0.tl ss0.tr ss0.tr ss0.bl ss0.bl ss0.br ss0.br
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* X offset: 0 0 1 0 0 0 1 0
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* Y offset: 0 0 0 0 1 0 1 0
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*/
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int_sample_offset_x = elk_fs_reg(elk_imm_v(0x01000100));
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int_sample_offset_y = elk_fs_reg(elk_imm_v(0x01010000));
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elk_fs_reg int_pixel_offset_xy = int_sample_offset_xy; /* Used on Gen8+ */
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elk_fs_reg half_int_pixel_offset_x = half_int_sample_offset_x;
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elk_fs_reg half_int_pixel_offset_y = half_int_sample_offset_y;
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for (unsigned i = 0; i < DIV_ROUND_UP(dispatch_width, 16); i++) {
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const fs_builder hbld = abld.group(MIN2(16, dispatch_width), i);
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/* According to the "PS Thread Payload for Normal Dispatch"
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* pages on the BSpec, subspan X/Y coordinates are stored in
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* R1.2-R1.5/R2.2-R2.5 on gfx6+, and on R0.10-R0.13/R1.10-R1.13
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* on gfx20+. gi_reg is the 32B section of the GRF that
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* contains the subspan coordinates.
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*/
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const struct elk_reg gi_reg = elk_vec1_grf(i + 1, 0);
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const struct elk_reg gi_uw = retype(gi_reg, ELK_REGISTER_TYPE_UW);
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if (devinfo->ver >= 8 || dispatch_width == 8) {
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/* The "Register Region Restrictions" page says for BDW (and newer,
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* presumably):
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*
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* "When destination spans two registers, the source may be one or
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* two registers. The destination elements must be evenly split
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* between the two registers."
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*
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* Thus we can do a single add(16) in SIMD8 or an add(32) in SIMD16
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* to compute our pixel centers.
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*/
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const fs_builder dbld =
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abld.exec_all().group(hbld.dispatch_width() * 2, 0);
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elk_fs_reg int_pixel_xy = dbld.vgrf(ELK_REGISTER_TYPE_UW);
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dbld.ADD(int_pixel_xy,
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elk_fs_reg(stride(suboffset(gi_uw, 4), 1, 4, 0)),
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int_pixel_offset_xy);
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hbld.emit(ELK_FS_OPCODE_PIXEL_X, offset(pixel_x, hbld, i), int_pixel_xy,
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horiz_stride(half_int_pixel_offset_x, 0));
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hbld.emit(ELK_FS_OPCODE_PIXEL_Y, offset(pixel_y, hbld, i), int_pixel_xy,
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horiz_stride(half_int_pixel_offset_y, 0));
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} else {
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/* The "Register Region Restrictions" page says for SNB, IVB, HSW:
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*
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* "When destination spans two registers, the source MUST span
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* two registers."
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*
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* Since the GRF source of the ADD will only read a single register,
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* we must do two separate ADDs in SIMD16.
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*/
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const elk_fs_reg int_pixel_x = hbld.vgrf(ELK_REGISTER_TYPE_UW);
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const elk_fs_reg int_pixel_y = hbld.vgrf(ELK_REGISTER_TYPE_UW);
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hbld.ADD(int_pixel_x,
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elk_fs_reg(stride(suboffset(gi_uw, 4), 2, 4, 0)),
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elk_fs_reg(elk_imm_v(0x10101010)));
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hbld.ADD(int_pixel_y,
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elk_fs_reg(stride(suboffset(gi_uw, 5), 2, 4, 0)),
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elk_fs_reg(elk_imm_v(0x11001100)));
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/* As of gfx6, we can no longer mix float and int sources. We have
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* to turn the integer pixel centers into floats for their actual
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* use.
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*/
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hbld.MOV(offset(pixel_x, hbld, i), int_pixel_x);
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hbld.MOV(offset(pixel_y, hbld, i), int_pixel_y);
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}
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}
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abld = bld.annotate("compute pos.z");
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if (wm_prog_data->uses_src_depth)
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this->pixel_z = fetch_payload_reg(bld, fs_payload().source_depth_reg);
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if (wm_prog_data->uses_src_w) {
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abld = bld.annotate("compute pos.w");
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this->pixel_w = fetch_payload_reg(abld, fs_payload().source_w_reg);
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this->wpos_w = vgrf(glsl_float_type());
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abld.emit(ELK_SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
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}
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if (wm_key->persample_interp == ELK_SOMETIMES) {
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assert(!devinfo->needs_unlit_centroid_workaround);
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const fs_builder ubld = bld.exec_all().group(16, 0);
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bool loaded_flag = false;
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for (int i = 0; i < ELK_BARYCENTRIC_MODE_COUNT; ++i) {
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if (!(wm_prog_data->barycentric_interp_modes & BITFIELD_BIT(i)))
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continue;
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/* The sample mode will always be the top bit set in the perspective
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* or non-perspective section. In the case where no SAMPLE mode was
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* requested, elk_wm_prog_data_barycentric_modes() will swap out the top
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* mode for SAMPLE so this works regardless of whether SAMPLE was
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* requested or not.
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*/
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int sample_mode;
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if (BITFIELD_BIT(i) & ELK_BARYCENTRIC_NONPERSPECTIVE_BITS) {
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sample_mode = util_last_bit(wm_prog_data->barycentric_interp_modes &
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ELK_BARYCENTRIC_NONPERSPECTIVE_BITS) - 1;
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} else {
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sample_mode = util_last_bit(wm_prog_data->barycentric_interp_modes &
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ELK_BARYCENTRIC_PERSPECTIVE_BITS) - 1;
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}
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assert(wm_prog_data->barycentric_interp_modes &
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BITFIELD_BIT(sample_mode));
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if (i == sample_mode)
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continue;
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uint8_t *barys = fs_payload().barycentric_coord_reg[i];
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uint8_t *sample_barys = fs_payload().barycentric_coord_reg[sample_mode];
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assert(barys[0] && sample_barys[0]);
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if (!loaded_flag) {
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check_dynamic_msaa_flag(ubld, wm_prog_data,
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INTEL_MSAA_FLAG_PERSAMPLE_INTERP);
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}
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for (unsigned j = 0; j < dispatch_width / 8; j++) {
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set_predicate(
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ELK_PREDICATE_NORMAL,
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ubld.MOV(elk_vec8_grf(barys[j / 2] + (j % 2) * 2, 0),
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elk_vec8_grf(sample_barys[j / 2] + (j % 2) * 2, 0)));
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}
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}
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}
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for (int i = 0; i < ELK_BARYCENTRIC_MODE_COUNT; ++i) {
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this->delta_xy[i] = fetch_barycentric_reg(
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bld, fs_payload().barycentric_coord_reg[i]);
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}
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uint32_t centroid_modes = wm_prog_data->barycentric_interp_modes &
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(1 << ELK_BARYCENTRIC_PERSPECTIVE_CENTROID |
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1 << ELK_BARYCENTRIC_NONPERSPECTIVE_CENTROID);
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if (devinfo->needs_unlit_centroid_workaround && centroid_modes) {
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/* Get the pixel/sample mask into f0 so that we know which
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* pixels are lit. Then, for each channel that is unlit,
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* replace the centroid data with non-centroid data.
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*/
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for (unsigned i = 0; i < DIV_ROUND_UP(dispatch_width, 16); i++) {
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bld.exec_all().group(1, 0)
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.MOV(retype(elk_flag_reg(0, i), ELK_REGISTER_TYPE_UW),
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retype(elk_vec1_grf(1 + i, 7), ELK_REGISTER_TYPE_UW));
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}
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for (int i = 0; i < ELK_BARYCENTRIC_MODE_COUNT; ++i) {
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if (!(centroid_modes & (1 << i)))
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continue;
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const elk_fs_reg centroid_delta_xy = delta_xy[i];
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const elk_fs_reg &pixel_delta_xy = delta_xy[i - 1];
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delta_xy[i] = bld.vgrf(ELK_REGISTER_TYPE_F, 2);
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for (unsigned c = 0; c < 2; c++) {
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for (unsigned q = 0; q < dispatch_width / 8; q++) {
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set_predicate(ELK_PREDICATE_NORMAL,
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bld.quarter(q).SEL(
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quarter(offset(delta_xy[i], bld, c), q),
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quarter(offset(centroid_delta_xy, bld, c), q),
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quarter(offset(pixel_delta_xy, bld, c), q)));
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}
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}
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}
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}
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}
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static enum elk_conditional_mod
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cond_for_alpha_func(enum compare_func func)
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{
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switch(func) {
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case COMPARE_FUNC_GREATER:
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return ELK_CONDITIONAL_G;
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case COMPARE_FUNC_GEQUAL:
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return ELK_CONDITIONAL_GE;
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case COMPARE_FUNC_LESS:
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return ELK_CONDITIONAL_L;
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case COMPARE_FUNC_LEQUAL:
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return ELK_CONDITIONAL_LE;
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case COMPARE_FUNC_EQUAL:
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return ELK_CONDITIONAL_EQ;
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case COMPARE_FUNC_NOTEQUAL:
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return ELK_CONDITIONAL_NEQ;
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|
default:
|
|
unreachable("Not reached");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Alpha test support for when we compile it into the shader instead
|
|
* of using the normal fixed-function alpha test.
|
|
*/
|
|
void
|
|
elk_fs_visitor::emit_alpha_test()
|
|
{
|
|
assert(stage == MESA_SHADER_FRAGMENT);
|
|
elk_wm_prog_key *key = (elk_wm_prog_key*) this->key;
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
const fs_builder abld = bld.annotate("Alpha test");
|
|
|
|
elk_fs_inst *cmp;
|
|
if (key->alpha_test_func == COMPARE_FUNC_ALWAYS)
|
|
return;
|
|
|
|
if (key->alpha_test_func == COMPARE_FUNC_NEVER) {
|
|
/* f0.1 = 0 */
|
|
elk_fs_reg some_reg = elk_fs_reg(retype(elk_vec8_grf(0, 0),
|
|
ELK_REGISTER_TYPE_UW));
|
|
cmp = abld.CMP(bld.null_reg_f(), some_reg, some_reg,
|
|
ELK_CONDITIONAL_NEQ);
|
|
} else {
|
|
/* RT0 alpha */
|
|
elk_fs_reg color = offset(outputs[0], bld, 3);
|
|
|
|
/* f0.1 &= func(color, ref) */
|
|
cmp = abld.CMP(bld.null_reg_f(), color, elk_imm_f(key->alpha_test_ref),
|
|
cond_for_alpha_func(key->alpha_test_func));
|
|
}
|
|
cmp->predicate = ELK_PREDICATE_NORMAL;
|
|
cmp->flag_subreg = 1;
|
|
}
|
|
|
|
elk_fs_inst *
|
|
elk_fs_visitor::emit_single_fb_write(const fs_builder &bld,
|
|
elk_fs_reg color0, elk_fs_reg color1,
|
|
elk_fs_reg src0_alpha, unsigned components)
|
|
{
|
|
assert(stage == MESA_SHADER_FRAGMENT);
|
|
struct elk_wm_prog_data *prog_data = elk_wm_prog_data(this->prog_data);
|
|
|
|
/* Hand over gl_FragDepth or the payload depth. */
|
|
const elk_fs_reg dst_depth = fetch_payload_reg(bld, fs_payload().dest_depth_reg);
|
|
elk_fs_reg src_depth;
|
|
|
|
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
|
src_depth = frag_depth;
|
|
} else if (source_depth_to_render_target) {
|
|
/* If we got here, we're in one of those strange Gen4-5 cases where
|
|
* we're forced to pass the source depth, unmodified, to the FB write.
|
|
* In this case, we don't want to use pixel_z because we may not have
|
|
* set up interpolation. It's also perfectly safe because it only
|
|
* happens on old hardware (no coarse interpolation) and this is
|
|
* explicitly the pass-through case.
|
|
*/
|
|
assert(devinfo->ver <= 5);
|
|
src_depth = fetch_payload_reg(bld, fs_payload().source_depth_reg);
|
|
}
|
|
|
|
const elk_fs_reg sources[] = {
|
|
color0, color1, src0_alpha, src_depth, dst_depth,
|
|
(prog_data->uses_omask ? sample_mask : elk_fs_reg()),
|
|
elk_imm_ud(components)
|
|
};
|
|
assert(ARRAY_SIZE(sources) - 1 == FB_WRITE_LOGICAL_SRC_COMPONENTS);
|
|
elk_fs_inst *write = bld.emit(ELK_FS_OPCODE_FB_WRITE_LOGICAL, elk_fs_reg(),
|
|
sources, ARRAY_SIZE(sources));
|
|
|
|
if (prog_data->uses_kill) {
|
|
write->predicate = ELK_PREDICATE_NORMAL;
|
|
write->flag_subreg = sample_mask_flag_subreg(*this);
|
|
}
|
|
|
|
return write;
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::do_emit_fb_writes(int nr_color_regions, bool replicate_alpha)
|
|
{
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
elk_fs_inst *inst = NULL;
|
|
|
|
for (int target = 0; target < nr_color_regions; target++) {
|
|
/* Skip over outputs that weren't written. */
|
|
if (this->outputs[target].file == BAD_FILE)
|
|
continue;
|
|
|
|
const fs_builder abld = bld.annotate(
|
|
ralloc_asprintf(this->mem_ctx, "FB write target %d", target));
|
|
|
|
elk_fs_reg src0_alpha;
|
|
if (devinfo->ver >= 6 && replicate_alpha && target != 0)
|
|
src0_alpha = offset(outputs[0], bld, 3);
|
|
|
|
inst = emit_single_fb_write(abld, this->outputs[target],
|
|
this->dual_src_output, src0_alpha, 4);
|
|
inst->target = target;
|
|
}
|
|
|
|
if (inst == NULL) {
|
|
/* Even if there's no color buffers enabled, we still need to send
|
|
* alpha out the pipeline to our null renderbuffer to support
|
|
* alpha-testing, alpha-to-coverage, and so on.
|
|
*/
|
|
/* FINISHME: Factor out this frequently recurring pattern into a
|
|
* helper function.
|
|
*/
|
|
const elk_fs_reg srcs[] = { reg_undef, reg_undef,
|
|
reg_undef, offset(this->outputs[0], bld, 3) };
|
|
const elk_fs_reg tmp = bld.vgrf(ELK_REGISTER_TYPE_UD, 4);
|
|
bld.LOAD_PAYLOAD(tmp, srcs, 4, 0);
|
|
|
|
inst = emit_single_fb_write(bld, tmp, reg_undef, reg_undef, 4);
|
|
inst->target = 0;
|
|
}
|
|
|
|
inst->last_rt = true;
|
|
inst->eot = true;
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::emit_fb_writes()
|
|
{
|
|
assert(stage == MESA_SHADER_FRAGMENT);
|
|
struct elk_wm_prog_data *prog_data = elk_wm_prog_data(this->prog_data);
|
|
elk_wm_prog_key *key = (elk_wm_prog_key*) this->key;
|
|
|
|
if (source_depth_to_render_target && devinfo->ver == 6) {
|
|
/* For outputting oDepth on gfx6, SIMD8 writes have to be used. This
|
|
* would require SIMD8 moves of each half to message regs, e.g. by using
|
|
* the SIMD lowering pass. Unfortunately this is more difficult than it
|
|
* sounds because the SIMD8 single-source message lacks channel selects
|
|
* for the second and third subspans.
|
|
*/
|
|
limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n");
|
|
}
|
|
|
|
/* ANV doesn't know about sample mask output during the wm key creation
|
|
* so we compute if we need replicate alpha and emit alpha to coverage
|
|
* workaround here.
|
|
*/
|
|
const bool replicate_alpha = key->alpha_test_replicate_alpha ||
|
|
(key->nr_color_regions > 1 && key->alpha_to_coverage &&
|
|
(sample_mask.file == BAD_FILE || devinfo->ver == 6));
|
|
|
|
prog_data->dual_src_blend = (this->dual_src_output.file != BAD_FILE &&
|
|
this->outputs[0].file != BAD_FILE);
|
|
assert(!prog_data->dual_src_blend || key->nr_color_regions == 1);
|
|
|
|
do_emit_fb_writes(key->nr_color_regions, replicate_alpha);
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::emit_urb_writes(const elk_fs_reg &gs_vertex_count)
|
|
{
|
|
int slot, urb_offset, length;
|
|
int starting_urb_offset = 0;
|
|
const struct elk_vue_prog_data *vue_prog_data =
|
|
elk_vue_prog_data(this->prog_data);
|
|
const struct elk_vs_prog_key *vs_key =
|
|
(const struct elk_vs_prog_key *) this->key;
|
|
const GLbitfield64 psiz_mask =
|
|
VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ | VARYING_BIT_PRIMITIVE_SHADING_RATE;
|
|
const struct intel_vue_map *vue_map = &vue_prog_data->vue_map;
|
|
bool flush;
|
|
elk_fs_reg sources[8];
|
|
elk_fs_reg urb_handle;
|
|
|
|
switch (stage) {
|
|
case MESA_SHADER_VERTEX:
|
|
urb_handle = vs_payload().urb_handles;
|
|
break;
|
|
case MESA_SHADER_TESS_EVAL:
|
|
urb_handle = tes_payload().urb_output;
|
|
break;
|
|
case MESA_SHADER_GEOMETRY:
|
|
urb_handle = gs_payload().urb_handles;
|
|
break;
|
|
default:
|
|
unreachable("invalid stage");
|
|
}
|
|
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
elk_fs_reg per_slot_offsets;
|
|
|
|
if (stage == MESA_SHADER_GEOMETRY) {
|
|
const struct elk_gs_prog_data *gs_prog_data =
|
|
elk_gs_prog_data(this->prog_data);
|
|
|
|
/* We need to increment the Global Offset to skip over the control data
|
|
* header and the extra "Vertex Count" field (1 HWord) at the beginning
|
|
* of the VUE. We're counting in OWords, so the units are doubled.
|
|
*/
|
|
starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords;
|
|
if (gs_prog_data->static_vertex_count == -1)
|
|
starting_urb_offset += 2;
|
|
|
|
/* The URB offset is in 128-bit units, so we need to multiply by 2 */
|
|
const int output_vertex_size_owords =
|
|
gs_prog_data->output_vertex_size_hwords * 2;
|
|
|
|
if (gs_vertex_count.file == IMM) {
|
|
per_slot_offsets = elk_imm_ud(output_vertex_size_owords *
|
|
gs_vertex_count.ud);
|
|
} else {
|
|
per_slot_offsets = vgrf(glsl_uint_type());
|
|
bld.MUL(per_slot_offsets, gs_vertex_count,
|
|
elk_imm_ud(output_vertex_size_owords));
|
|
}
|
|
}
|
|
|
|
length = 0;
|
|
urb_offset = starting_urb_offset;
|
|
flush = false;
|
|
|
|
/* SSO shaders can have VUE slots allocated which are never actually
|
|
* written to, so ignore them when looking for the last (written) slot.
|
|
*/
|
|
int last_slot = vue_map->num_slots - 1;
|
|
while (last_slot > 0 &&
|
|
(vue_map->slot_to_varying[last_slot] == ELK_VARYING_SLOT_PAD ||
|
|
outputs[vue_map->slot_to_varying[last_slot]].file == BAD_FILE)) {
|
|
last_slot--;
|
|
}
|
|
|
|
bool urb_written = false;
|
|
for (slot = 0; slot < vue_map->num_slots; slot++) {
|
|
int varying = vue_map->slot_to_varying[slot];
|
|
switch (varying) {
|
|
case VARYING_SLOT_PSIZ: {
|
|
/* The point size varying slot is the vue header and is always in the
|
|
* vue map. But often none of the special varyings that live there
|
|
* are written and in that case we can skip writing to the vue
|
|
* header, provided the corresponding state properly clamps the
|
|
* values further down the pipeline. */
|
|
if ((vue_map->slots_valid & psiz_mask) == 0) {
|
|
assert(length == 0);
|
|
urb_offset++;
|
|
break;
|
|
}
|
|
|
|
elk_fs_reg zero(VGRF, alloc.allocate(dispatch_width / 8),
|
|
ELK_REGISTER_TYPE_UD);
|
|
bld.MOV(zero, elk_imm_ud(0u));
|
|
|
|
if (vue_map->slots_valid & VARYING_BIT_PRIMITIVE_SHADING_RATE &&
|
|
this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE].file != BAD_FILE) {
|
|
sources[length++] = this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE];
|
|
} else if (devinfo->has_coarse_pixel_primitive_and_cb) {
|
|
uint32_t one_fp16 = 0x3C00;
|
|
elk_fs_reg one_by_one_fp16(VGRF, alloc.allocate(dispatch_width / 8),
|
|
ELK_REGISTER_TYPE_UD);
|
|
bld.MOV(one_by_one_fp16, elk_imm_ud((one_fp16 << 16) | one_fp16));
|
|
sources[length++] = one_by_one_fp16;
|
|
} else {
|
|
sources[length++] = zero;
|
|
}
|
|
|
|
if (vue_map->slots_valid & VARYING_BIT_LAYER)
|
|
sources[length++] = this->outputs[VARYING_SLOT_LAYER];
|
|
else
|
|
sources[length++] = zero;
|
|
|
|
if (vue_map->slots_valid & VARYING_BIT_VIEWPORT)
|
|
sources[length++] = this->outputs[VARYING_SLOT_VIEWPORT];
|
|
else
|
|
sources[length++] = zero;
|
|
|
|
if (vue_map->slots_valid & VARYING_BIT_PSIZ)
|
|
sources[length++] = this->outputs[VARYING_SLOT_PSIZ];
|
|
else
|
|
sources[length++] = zero;
|
|
break;
|
|
}
|
|
case ELK_VARYING_SLOT_NDC:
|
|
case VARYING_SLOT_EDGE:
|
|
unreachable("unexpected scalar vs output");
|
|
break;
|
|
|
|
default:
|
|
/* gl_Position is always in the vue map, but isn't always written by
|
|
* the shader. Other varyings (clip distances) get added to the vue
|
|
* map but don't always get written. In those cases, the
|
|
* corresponding this->output[] slot will be invalid we and can skip
|
|
* the urb write for the varying. If we've already queued up a vue
|
|
* slot for writing we flush a mlen 5 urb write, otherwise we just
|
|
* advance the urb_offset.
|
|
*/
|
|
if (varying == ELK_VARYING_SLOT_PAD ||
|
|
this->outputs[varying].file == BAD_FILE) {
|
|
if (length > 0)
|
|
flush = true;
|
|
else
|
|
urb_offset++;
|
|
break;
|
|
}
|
|
|
|
if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color &&
|
|
(varying == VARYING_SLOT_COL0 ||
|
|
varying == VARYING_SLOT_COL1 ||
|
|
varying == VARYING_SLOT_BFC0 ||
|
|
varying == VARYING_SLOT_BFC1)) {
|
|
/* We need to clamp these guys, so do a saturating MOV into a
|
|
* temp register and use that for the payload.
|
|
*/
|
|
for (int i = 0; i < 4; i++) {
|
|
elk_fs_reg reg = elk_fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
|
|
outputs[varying].type);
|
|
elk_fs_reg src = offset(this->outputs[varying], bld, i);
|
|
set_saturate(true, bld.MOV(reg, src));
|
|
sources[length++] = reg;
|
|
}
|
|
} else {
|
|
int slot_offset = 0;
|
|
|
|
/* When using Primitive Replication, there may be multiple slots
|
|
* assigned to POS.
|
|
*/
|
|
if (varying == VARYING_SLOT_POS)
|
|
slot_offset = slot - vue_map->varying_to_slot[VARYING_SLOT_POS];
|
|
|
|
for (unsigned i = 0; i < 4; i++) {
|
|
sources[length++] = offset(this->outputs[varying], bld,
|
|
i + (slot_offset * 4));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
const fs_builder abld = bld.annotate("URB write");
|
|
|
|
/* If we've queued up 8 registers of payload (2 VUE slots), if this is
|
|
* the last slot or if we need to flush (see BAD_FILE varying case
|
|
* above), emit a URB write send now to flush out the data.
|
|
*/
|
|
if (length == 8 || (length > 0 && slot == last_slot))
|
|
flush = true;
|
|
if (flush) {
|
|
elk_fs_reg srcs[URB_LOGICAL_NUM_SRCS];
|
|
|
|
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
|
|
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = per_slot_offsets;
|
|
srcs[URB_LOGICAL_SRC_DATA] = elk_fs_reg(VGRF,
|
|
alloc.allocate((dispatch_width / 8) * length),
|
|
ELK_REGISTER_TYPE_F);
|
|
srcs[URB_LOGICAL_SRC_COMPONENTS] = elk_imm_ud(length);
|
|
abld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], sources, length, 0);
|
|
|
|
elk_fs_inst *inst = abld.emit(ELK_SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
|
|
srcs, ARRAY_SIZE(srcs));
|
|
|
|
inst->eot = slot == last_slot && stage != MESA_SHADER_GEOMETRY;
|
|
|
|
inst->offset = urb_offset;
|
|
urb_offset = starting_urb_offset + slot + 1;
|
|
length = 0;
|
|
flush = false;
|
|
urb_written = true;
|
|
}
|
|
}
|
|
|
|
/* If we don't have any valid slots to write, just do a minimal urb write
|
|
* send to terminate the shader. This includes 1 slot of undefined data,
|
|
* because it's invalid to write 0 data:
|
|
*
|
|
* From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions -
|
|
* Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read >
|
|
* Write Data Payload:
|
|
*
|
|
* "The write data payload can be between 1 and 8 message phases long."
|
|
*/
|
|
if (!urb_written) {
|
|
/* For GS, just turn EmitVertex() into a no-op. We don't want it to
|
|
* end the thread, and emit_gs_thread_end() already emits a SEND with
|
|
* EOT at the end of the program for us.
|
|
*/
|
|
if (stage == MESA_SHADER_GEOMETRY)
|
|
return;
|
|
|
|
elk_fs_reg uniform_urb_handle = elk_fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
|
|
ELK_REGISTER_TYPE_UD);
|
|
elk_fs_reg payload = elk_fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
|
|
ELK_REGISTER_TYPE_UD);
|
|
|
|
bld.exec_all().MOV(uniform_urb_handle, urb_handle);
|
|
|
|
elk_fs_reg srcs[URB_LOGICAL_NUM_SRCS];
|
|
srcs[URB_LOGICAL_SRC_HANDLE] = uniform_urb_handle;
|
|
srcs[URB_LOGICAL_SRC_DATA] = payload;
|
|
srcs[URB_LOGICAL_SRC_COMPONENTS] = elk_imm_ud(1);
|
|
|
|
elk_fs_inst *inst = bld.emit(ELK_SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
|
|
srcs, ARRAY_SIZE(srcs));
|
|
inst->eot = true;
|
|
inst->offset = 1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::emit_urb_fence()
|
|
{
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
elk_fs_reg dst = bld.vgrf(ELK_REGISTER_TYPE_UD);
|
|
elk_fs_inst *fence = bld.emit(ELK_SHADER_OPCODE_MEMORY_FENCE, dst,
|
|
elk_vec8_grf(0, 0),
|
|
elk_imm_ud(true),
|
|
elk_imm_ud(0));
|
|
fence->sfid = ELK_SFID_URB;
|
|
fence->desc = lsc_fence_msg_desc(devinfo, LSC_FENCE_LOCAL,
|
|
LSC_FLUSH_TYPE_NONE, true);
|
|
|
|
bld.exec_all().group(1, 0).emit(ELK_FS_OPCODE_SCHEDULING_FENCE,
|
|
bld.null_reg_ud(),
|
|
&dst,
|
|
1);
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::emit_cs_terminate()
|
|
{
|
|
assert(devinfo->ver >= 7);
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
/* We can't directly send from g0, since sends with EOT have to use
|
|
* g112-127. So, copy it to a virtual register, The register allocator will
|
|
* make sure it uses the appropriate register range.
|
|
*/
|
|
struct elk_reg g0 = retype(elk_vec8_grf(0, 0), ELK_REGISTER_TYPE_UD);
|
|
elk_fs_reg payload = elk_fs_reg(VGRF, alloc.allocate(1), ELK_REGISTER_TYPE_UD);
|
|
bld.group(8, 0).exec_all().MOV(payload, g0);
|
|
|
|
/* Send a message to the thread spawner to terminate the thread. */
|
|
elk_fs_inst *inst = bld.exec_all()
|
|
.emit(ELK_CS_OPCODE_CS_TERMINATE, reg_undef, payload);
|
|
inst->eot = true;
|
|
}
|
|
|
|
elk_fs_visitor::elk_fs_visitor(const struct elk_compiler *compiler,
|
|
const struct elk_compile_params *params,
|
|
const elk_base_prog_key *key,
|
|
struct elk_stage_prog_data *prog_data,
|
|
const nir_shader *shader,
|
|
unsigned dispatch_width,
|
|
bool needs_register_pressure,
|
|
bool debug_enabled)
|
|
: elk_backend_shader(compiler, params, shader, prog_data, debug_enabled),
|
|
key(key), gs_compile(NULL), prog_data(prog_data),
|
|
live_analysis(this), regpressure_analysis(this),
|
|
performance_analysis(this),
|
|
needs_register_pressure(needs_register_pressure),
|
|
dispatch_width(dispatch_width),
|
|
api_subgroup_size(elk_nir_api_subgroup_size(shader, dispatch_width))
|
|
{
|
|
init();
|
|
}
|
|
|
|
elk_fs_visitor::elk_fs_visitor(const struct elk_compiler *compiler,
|
|
const struct elk_compile_params *params,
|
|
const elk_wm_prog_key *key,
|
|
struct elk_wm_prog_data *prog_data,
|
|
const nir_shader *shader,
|
|
unsigned dispatch_width,
|
|
bool needs_register_pressure,
|
|
bool debug_enabled)
|
|
: elk_backend_shader(compiler, params, shader, &prog_data->base,
|
|
debug_enabled),
|
|
key(&key->base), gs_compile(NULL), prog_data(&prog_data->base),
|
|
live_analysis(this), regpressure_analysis(this),
|
|
performance_analysis(this),
|
|
needs_register_pressure(needs_register_pressure),
|
|
dispatch_width(dispatch_width),
|
|
api_subgroup_size(elk_nir_api_subgroup_size(shader, dispatch_width))
|
|
{
|
|
init();
|
|
assert(api_subgroup_size == 0 ||
|
|
api_subgroup_size == 8 ||
|
|
api_subgroup_size == 16 ||
|
|
api_subgroup_size == 32);
|
|
}
|
|
|
|
elk_fs_visitor::elk_fs_visitor(const struct elk_compiler *compiler,
|
|
const struct elk_compile_params *params,
|
|
struct elk_gs_compile *c,
|
|
struct elk_gs_prog_data *prog_data,
|
|
const nir_shader *shader,
|
|
bool needs_register_pressure,
|
|
bool debug_enabled)
|
|
: elk_backend_shader(compiler, params, shader, &prog_data->base.base,
|
|
debug_enabled),
|
|
key(&c->key.base), gs_compile(c),
|
|
prog_data(&prog_data->base.base),
|
|
live_analysis(this), regpressure_analysis(this),
|
|
performance_analysis(this),
|
|
needs_register_pressure(needs_register_pressure),
|
|
dispatch_width(8),
|
|
api_subgroup_size(elk_nir_api_subgroup_size(shader, dispatch_width))
|
|
{
|
|
init();
|
|
assert(api_subgroup_size == 0 ||
|
|
api_subgroup_size == 8 ||
|
|
api_subgroup_size == 16 ||
|
|
api_subgroup_size == 32);
|
|
}
|
|
|
|
void
|
|
elk_fs_visitor::init()
|
|
{
|
|
if (key)
|
|
this->key_tex = &key->tex;
|
|
else
|
|
this->key_tex = NULL;
|
|
|
|
this->max_dispatch_width = 32;
|
|
this->prog_data = this->stage_prog_data;
|
|
|
|
this->failed = false;
|
|
this->fail_msg = NULL;
|
|
|
|
this->payload_ = NULL;
|
|
this->source_depth_to_render_target = false;
|
|
this->runtime_check_aads_emit = false;
|
|
this->first_non_payload_grf = 0;
|
|
this->max_grf = devinfo->ver >= 7 ? GFX7_MRF_HACK_START : ELK_MAX_GRF;
|
|
|
|
this->uniforms = 0;
|
|
this->last_scratch = 0;
|
|
this->push_constant_loc = NULL;
|
|
|
|
memset(&this->shader_stats, 0, sizeof(this->shader_stats));
|
|
|
|
this->grf_used = 0;
|
|
this->spilled_any_registers = false;
|
|
}
|
|
|
|
elk_fs_visitor::~elk_fs_visitor()
|
|
{
|
|
delete this->payload_;
|
|
}
|