mesa/src/compiler
Jason Ekstrand 3d9ffdcc72 nir/lower_memcpy: Don't mask the store
For constant-size memcpys, we can do as much as a vec4 at a time.  We
were accidentally masking the store to only the .x component.

Fixes: a3177cca99 "nir: Add a lowering pass to lower memcpy"
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7305>
2020-10-26 14:47:19 +00:00
..
glsl glsl: Initialize lower_shared_reference_visitor members. 2020-10-23 00:27:03 +00:00
nir nir/lower_memcpy: Don't mask the store 2020-10-26 14:47:19 +00:00
spirv spirv: Fix OpCopyMemorySized 2020-10-23 16:46:52 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk android: fix SPIR-V -> NIR build 2020-10-12 22:26:05 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h nir/vtn: Add support for kernel images to SPIRV-to-NIR. 2020-08-31 21:17:39 +00:00
glsl_types.cpp compiler/types: Allow images and samplers in get_explicit_type_for_size_align 2020-10-20 23:46:42 +02:00
glsl_types.h nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
Makefile.sources nir: add pass to optimize uniform atomics 2020-10-13 12:47:21 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir/glsl: add a glsl_ivec4_type() helper 2020-10-13 21:21:32 +00:00
nir_types.h nir/glsl: add a glsl_ivec4_type() helper 2020-10-13 21:21:32 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
shader_enums.c compiler: add INTERP_MODE_COLOR for radeonsi 2020-09-02 23:03:00 -04:00
shader_enums.h compiler: add INTERP_MODE_COLOR for radeonsi 2020-09-02 23:03:00 -04:00
shader_info.h nir: add new helper passes that lower uniforms to literals 2020-10-07 17:30:12 +00:00