mesa/src/gallium/drivers/lima/lima_program.c
Pavel Ondračka 3fcdd9e4a7 nir/lower_bool: ntt: Generate a good opcode for bcsel
This is heavily copy-pasted from a patch of Ian Romanick, including the
commit message.

Previously, this pass always generated fcsel for bcsel.  This was the
only place that generate fcsel, so various drivers assumed (and needed!)
that src0 was a Boolean with 0.0 or 1.0 as the only values.

Specifically, many DX9 / GL_ARB_vertex_program platforms lack a CMP
instruction in vertex shaders.  In those cases, they would use LRP to
implement fcsel.  The bummer is that many plaforms have a real fcsel
instruction, and those platforms would benefit from other places
generating that opcode.

Instead of leaving assumptions in drivers about the sources of an opcode
that they can't really support, allow them to control the way the
lowering pass translates bcsel.  Two flags are used to control this:

- If the driver sets has_fused_comp_and_csel in nir_options, fcsel_gt
  will be used.  Since the Boolean value is 0.0 or 1.0, this is
  equivalent to fcsel.

- If the parameter has_fcsel_ne is set, fcsel will be used.  This is the
  old path.

- Otherwise, the lowering pass assumes we're on a crufty, old DX9 vertex
  program, and it emits flrp.

With this, the assumptions about src0 of fcsel in NTT can be removed.
If a platform can't handle fcsel, it should ensure that the lowering
pass won't generate it.

No change in shader-db.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20162>
2023-01-12 23:01:05 +00:00

779 lines
22 KiB
C

/*
* Copyright (c) 2017-2019 Lima Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "util/u_debug.h"
#include "tgsi/tgsi_dump.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_serialize.h"
#include "nir/tgsi_to_nir.h"
#include "pipe/p_state.h"
#include "lima_screen.h"
#include "lima_context.h"
#include "lima_job.h"
#include "lima_program.h"
#include "lima_bo.h"
#include "lima_disk_cache.h"
#include "ir/lima_ir.h"
static const nir_shader_compiler_options vs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_ffract = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_fsqrt = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
/* could be implemented by clamp */
.lower_fsat = true,
.lower_bitops = true,
.lower_rotate = true,
.lower_sincos = true,
.lower_fceil = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.force_indirect_unrolling = nir_var_all,
.force_indirect_unrolling_sampler = true,
.lower_varying_from_uniform = true,
.max_unroll_iterations = 32,
};
static const nir_shader_compiler_options fs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsign = true,
.lower_rotate = true,
.lower_fdot = true,
.lower_fdph = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_bitops = true,
.lower_vector_cmp = true,
.force_indirect_unrolling = (nir_var_shader_out | nir_var_function_temp),
.force_indirect_unrolling_sampler = true,
.lower_varying_from_uniform = true,
.max_unroll_iterations = 32,
};
const void *
lima_program_get_compiler_options(enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
return &vs_nir_options;
case PIPE_SHADER_FRAGMENT:
return &fs_nir_options;
default:
return NULL;
}
}
static int
type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
void
lima_program_optimize_vs_nir(struct nir_shader *s)
{
bool progress;
NIR_PASS_V(s, nir_lower_viewport_transform);
NIR_PASS_V(s, nir_lower_point_size, 1.0f, 100.0f);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_load_const_to_scalar);
NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
NIR_PASS_V(s, nir_lower_io_to_scalar,
nir_var_shader_in|nir_var_shader_out);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS(progress, s, nir_lower_phis_to_scalar, false);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_lower_undef_to_zero);
NIR_PASS(progress, s, nir_opt_loop_unroll);
NIR_PASS(progress, s, nir_lower_undef_to_zero);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
/* int_to_float pass generates ftrunc, so lower it */
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS_V(s, nir_lower_bool_to_float, true);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, lima_nir_split_loads);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
nir_sweep(s);
}
static bool
lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
{
if (instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_frcp:
/* nir_op_idiv is lowered to frcp by lower_int_to_floats which
* will be run later, so lower idiv here
*/
case nir_op_idiv:
case nir_op_frsq:
case nir_op_flog2:
case nir_op_fexp2:
case nir_op_fsqrt:
case nir_op_fsin:
case nir_op_fcos:
return true;
default:
break;
}
/* nir vec4 fcsel assumes that each component of the condition will be
* used to select the same component from the two options, but Utgard PP
* has only 1 component condition. If all condition components are not the
* same we need to lower it to scalar.
*/
switch (alu->op) {
case nir_op_bcsel:
case nir_op_fcsel:
break;
default:
return false;
}
int num_components = nir_dest_num_components(alu->dest.dest);
uint8_t swizzle = alu->src[0].swizzle[0];
for (int i = 1; i < num_components; i++)
if (alu->src[0].swizzle[i] != swizzle)
return true;
return false;
}
static bool
lima_vec_to_movs_filter_cb(const nir_instr *instr, unsigned writemask,
const void *data)
{
assert(writemask > 0);
if (util_bitcount(writemask) == 1)
return true;
return !lima_alu_to_scalar_filter_cb(instr, data);
}
void
lima_program_optimize_fs_nir(struct nir_shader *s,
struct nir_lower_tex_options *tex_options)
{
bool progress;
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
NIR_PASS_V(s, nir_lower_tex, tex_options);
NIR_PASS_V(s, lima_nir_lower_txp);
do {
progress = false;
NIR_PASS(progress, s, nir_opt_vectorize, NULL, NULL);
} while (progress);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, lima_alu_to_scalar_filter_cb, NULL);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll);
NIR_PASS(progress, s, lima_nir_split_load_input);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
NIR_PASS_V(s, nir_lower_bool_to_float, true);
/* Some ops must be lowered after being converted from int ops,
* so re-run nir_opt_algebraic after int lowering. */
do {
progress = false;
NIR_PASS(progress, s, nir_opt_algebraic);
} while (progress);
/* Must be run after optimization loop */
NIR_PASS_V(s, lima_nir_scale_trig);
/* Lower modifiers */
NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
NIR_PASS_V(s, nir_lower_vec_to_movs, lima_vec_to_movs_filter_cb, NULL);
NIR_PASS_V(s, nir_opt_dce); /* clean up any new dead code from vec to movs */
NIR_PASS_V(s, lima_nir_duplicate_load_uniforms);
NIR_PASS_V(s, lima_nir_duplicate_load_inputs);
NIR_PASS_V(s, lima_nir_duplicate_load_consts);
nir_sweep(s);
}
static bool
lima_fs_compile_shader(struct lima_context *ctx,
struct lima_fs_key *key,
struct lima_fs_uncompiled_shader *ufs,
struct lima_fs_compiled_shader *fs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
nir_shader *nir = nir_shader_clone(fs, ufs->base.ir.nir);
struct nir_lower_tex_options tex_options = {
.swizzle_result = ~0u,
.lower_invalid_implicit_lod = true,
};
for (int i = 0; i < ARRAY_SIZE(key->tex); i++) {
for (int j = 0; j < 4; j++)
tex_options.swizzles[i][j] = key->tex[i].swizzle[j];
}
lima_program_optimize_fs_nir(nir, &tex_options);
if (lima_debug & LIMA_DEBUG_PP)
nir_print_shader(nir, stdout);
if (!ppir_compile_nir(fs, nir, screen->pp_ra, &ctx->base.debug)) {
ralloc_free(nir);
return false;
}
fs->state.uses_discard = nir->info.fs.uses_discard;
ralloc_free(nir);
return true;
}
static bool
lima_fs_upload_shader(struct lima_context *ctx,
struct lima_fs_compiled_shader *fs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
fs->bo = lima_bo_create(screen, fs->state.shader_size, 0);
if (!fs->bo) {
fprintf(stderr, "lima: create fs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(fs->bo), fs->shader, fs->state.shader_size);
return true;
}
static struct lima_fs_compiled_shader *
lima_get_compiled_fs(struct lima_context *ctx,
struct lima_fs_uncompiled_shader *ufs,
struct lima_fs_key *key)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
struct hash_table *ht;
uint32_t key_size;
ht = ctx->fs_cache;
key_size = sizeof(struct lima_fs_key);
struct hash_entry *entry = _mesa_hash_table_search(ht, key);
if (entry)
return entry->data;
/* Not on memory cache, try disk cache */
struct lima_fs_compiled_shader *fs =
lima_fs_disk_cache_retrieve(screen->disk_cache, key);
if (!fs) {
/* Not on disk cache, compile and insert into disk cache*/
fs = rzalloc(NULL, struct lima_fs_compiled_shader);
if (!fs)
return NULL;
if (!lima_fs_compile_shader(ctx, key, ufs, fs))
goto err;
lima_fs_disk_cache_store(screen->disk_cache, key, fs);
}
if (!lima_fs_upload_shader(ctx, fs))
goto err;
ralloc_free(fs->shader);
fs->shader = NULL;
/* Insert into memory cache */
struct lima_key *dup_key;
dup_key = rzalloc_size(fs, key_size);
memcpy(dup_key, key, key_size);
_mesa_hash_table_insert(ht, dup_key, fs);
return fs;
err:
ralloc_free(fs);
return NULL;
}
static void *
lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_uncompiled_shader *so = rzalloc(NULL, struct lima_fs_uncompiled_shader);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
/* The backend takes ownership of the NIR shader on state
* creation. */
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = nir;
/* Serialize the NIR to a binary blob that we can hash for the disk
* cache. Drop unnecessary information (like variable names)
* so the serialized NIR is smaller, and also to let us detect more
* isomorphic shaders when hashing, increasing cache hits.
*/
struct blob blob;
blob_init(&blob);
nir_serialize(&blob, nir, true);
_mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
blob_finish(&blob);
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_fs_key key;
memset(&key, 0, sizeof(key));
memcpy(key.nir_sha1, so->nir_sha1, sizeof(so->nir_sha1));
for (int i = 0; i < ARRAY_SIZE(key.tex); i++) {
for (int j = 0; j < 4; j++)
key.tex[i].swizzle[j] = j;
}
lima_get_compiled_fs(ctx, so, &key);
}
return so;
}
static void
lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->uncomp_fs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_FS;
}
static void
lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->fs_cache, entry) {
const struct lima_fs_key *key = entry->key;
if (!memcmp(key->nir_sha1, so->nir_sha1, sizeof(so->nir_sha1))) {
struct lima_fs_compiled_shader *fs = entry->data;
_mesa_hash_table_remove(ctx->fs_cache, entry);
if (fs->bo)
lima_bo_unreference(fs->bo);
if (fs == ctx->fs)
ctx->fs = NULL;
ralloc_free(fs);
}
}
ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
static bool
lima_vs_compile_shader(struct lima_context *ctx,
struct lima_vs_key *key,
struct lima_vs_uncompiled_shader *uvs,
struct lima_vs_compiled_shader *vs)
{
nir_shader *nir = nir_shader_clone(vs, uvs->base.ir.nir);
lima_program_optimize_vs_nir(nir);
if (lima_debug & LIMA_DEBUG_GP)
nir_print_shader(nir, stdout);
if (!gpir_compile_nir(vs, nir, &ctx->base.debug)) {
ralloc_free(nir);
return false;
}
ralloc_free(nir);
return true;
}
static bool
lima_vs_upload_shader(struct lima_context *ctx,
struct lima_vs_compiled_shader *vs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
vs->bo = lima_bo_create(screen, vs->state.shader_size, 0);
if (!vs->bo) {
fprintf(stderr, "lima: create vs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(vs->bo), vs->shader, vs->state.shader_size);
return true;
}
static struct lima_vs_compiled_shader *
lima_get_compiled_vs(struct lima_context *ctx,
struct lima_vs_uncompiled_shader *uvs,
struct lima_vs_key *key)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
struct hash_table *ht;
uint32_t key_size;
ht = ctx->vs_cache;
key_size = sizeof(struct lima_vs_key);
struct hash_entry *entry = _mesa_hash_table_search(ht, key);
if (entry)
return entry->data;
/* Not on memory cache, try disk cache */
struct lima_vs_compiled_shader *vs =
lima_vs_disk_cache_retrieve(screen->disk_cache, key);
if (!vs) {
/* Not on disk cache, compile and insert into disk cache */
vs = rzalloc(NULL, struct lima_vs_compiled_shader);
if (!vs)
return NULL;
if (!lima_vs_compile_shader(ctx, key, uvs, vs))
goto err;
lima_vs_disk_cache_store(screen->disk_cache, key, vs);
}
if (!lima_vs_upload_shader(ctx, vs))
goto err;
ralloc_free(vs->shader);
vs->shader = NULL;
struct lima_key *dup_key;
dup_key = rzalloc_size(vs, key_size);
memcpy(dup_key, key, key_size);
_mesa_hash_table_insert(ht, dup_key, vs);
return vs;
err:
ralloc_free(vs);
return NULL;
}
bool
lima_update_vs_state(struct lima_context *ctx)
{
if (!(ctx->dirty & LIMA_CONTEXT_DIRTY_UNCOMPILED_VS)) {
return true;
}
struct lima_vs_key local_key;
struct lima_vs_key *key = &local_key;
memset(key, 0, sizeof(*key));
memcpy(key->nir_sha1, ctx->uncomp_vs->nir_sha1,
sizeof(ctx->uncomp_vs->nir_sha1));
struct lima_vs_compiled_shader *old_vs = ctx->vs;
struct lima_vs_compiled_shader *vs = lima_get_compiled_vs(ctx,
ctx->uncomp_vs,
key);
if (!vs)
return false;
ctx->vs = vs;
if (ctx->vs != old_vs)
ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_VS;
return true;
}
bool
lima_update_fs_state(struct lima_context *ctx)
{
if (!(ctx->dirty & (LIMA_CONTEXT_DIRTY_UNCOMPILED_FS |
LIMA_CONTEXT_DIRTY_TEXTURES))) {
return true;
}
struct lima_texture_stateobj *lima_tex = &ctx->tex_stateobj;
struct lima_fs_key local_key;
struct lima_fs_key *key = &local_key;
memset(key, 0, sizeof(*key));
memcpy(key->nir_sha1, ctx->uncomp_fs->nir_sha1,
sizeof(ctx->uncomp_fs->nir_sha1));
uint8_t identity[4] = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W };
for (int i = 0; i < lima_tex->num_textures; i++) {
struct lima_sampler_view *sampler = lima_sampler_view(lima_tex->textures[i]);
if (!sampler) {
memcpy(key->tex[i].swizzle, identity, 4);
continue;
}
for (int j = 0; j < 4; j++)
key->tex[i].swizzle[j] = sampler->swizzle[j];
}
/* Fill rest with identity swizzle */
for (int i = lima_tex->num_textures; i < ARRAY_SIZE(key->tex); i++)
memcpy(key->tex[i].swizzle, identity, 4);
struct lima_fs_compiled_shader *old_fs = ctx->fs;
struct lima_fs_compiled_shader *fs = lima_get_compiled_fs(ctx,
ctx->uncomp_fs,
key);
if (!fs)
return false;
ctx->fs = fs;
if (ctx->fs != old_fs)
ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_FS;
return true;
}
static void *
lima_create_vs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_uncompiled_shader *so = rzalloc(NULL, struct lima_vs_uncompiled_shader);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
/* The backend takes ownership of the NIR shader on state
* creation. */
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = nir;
/* Serialize the NIR to a binary blob that we can hash for the disk
* cache. Drop unnecessary information (like variable names)
* so the serialized NIR is smaller, and also to let us detect more
* isomorphic shaders when hashing, increasing cache hits.
*/
struct blob blob;
blob_init(&blob);
nir_serialize(&blob, nir, true);
_mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
blob_finish(&blob);
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_vs_key key;
memset(&key, 0, sizeof(key));
memcpy(key.nir_sha1, so->nir_sha1, sizeof(so->nir_sha1));
lima_get_compiled_vs(ctx, so, &key);
}
return so;
}
static void
lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->uncomp_vs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_VS;
}
static void
lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->vs_cache, entry) {
const struct lima_vs_key *key = entry->key;
if (!memcmp(key->nir_sha1, so->nir_sha1, sizeof(so->nir_sha1))) {
struct lima_vs_compiled_shader *vs = entry->data;
_mesa_hash_table_remove(ctx->vs_cache, entry);
if (vs->bo)
lima_bo_unreference(vs->bo);
if (vs == ctx->vs)
ctx->vs = NULL;
ralloc_free(vs);
}
}
ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
static uint32_t
lima_fs_cache_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct lima_fs_key));
}
static uint32_t
lima_vs_cache_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct lima_vs_key));
}
static bool
lima_fs_cache_compare(const void *key1, const void *key2)
{
return memcmp(key1, key2, sizeof(struct lima_fs_key)) == 0;
}
static bool
lima_vs_cache_compare(const void *key1, const void *key2)
{
return memcmp(key1, key2, sizeof(struct lima_vs_key)) == 0;
}
void
lima_program_init(struct lima_context *ctx)
{
ctx->base.create_fs_state = lima_create_fs_state;
ctx->base.bind_fs_state = lima_bind_fs_state;
ctx->base.delete_fs_state = lima_delete_fs_state;
ctx->base.create_vs_state = lima_create_vs_state;
ctx->base.bind_vs_state = lima_bind_vs_state;
ctx->base.delete_vs_state = lima_delete_vs_state;
ctx->fs_cache = _mesa_hash_table_create(ctx, lima_fs_cache_hash,
lima_fs_cache_compare);
ctx->vs_cache = _mesa_hash_table_create(ctx, lima_vs_cache_hash,
lima_vs_cache_compare);
}
void
lima_program_fini(struct lima_context *ctx)
{
hash_table_foreach(ctx->vs_cache, entry) {
struct lima_vs_compiled_shader *vs = entry->data;
if (vs->bo)
lima_bo_unreference(vs->bo);
ralloc_free(vs);
_mesa_hash_table_remove(ctx->vs_cache, entry);
}
hash_table_foreach(ctx->fs_cache, entry) {
struct lima_fs_compiled_shader *fs = entry->data;
if (fs->bo)
lima_bo_unreference(fs->bo);
ralloc_free(fs);
_mesa_hash_table_remove(ctx->fs_cache, entry);
}
}