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Haswell supports EXT_texture_swizzle and legacy DEPTH_TEXTURE_MODE swizzling by setting SURFACE_STATE entries. This means we don't have to bake the swizzle settings into the shader code by emitting MOV instructions, and thus don't have to recompile shaders whenever the swizzles change. Unfortunately, we can't handle GL_ALPHA this way: unlike all the others, which store the comparison result in the .r channel (and possibly others as well), GL_ALPHA puts it in the .a channel. The GLSL 1.30+ style functions which return a float always simply return the .r channel, which would be zero if we handled this as a surface override. In this case, fall back to doing it the old way. DEPTH_TEXTURE_MODE = GL_ALPHA isn't an interesting performance path anyway. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.