mesa/src/intel/blorp
Jason Ekstrand d80c0307ea intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
In Vulkan, we want to be able to use blorp to perform clears inside of a
render pass.  If blorp stomps the depth/stencil buffers packets then we'll
have to re-emit them.  This gets tricky when secondary command buffers get
involved.  Instead, we'll simply guarantee that the depth and stencil
buffers we pass to blorp (if any) match those already set in the hardware.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-10-14 15:39:41 -07:00
..
blorp.c intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers 2016-10-14 15:39:41 -07:00
blorp.h intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers 2016-10-14 15:39:41 -07:00
blorp_blit.c anv/blorp: Handle zero width/height blits in blorp_copy() 2016-10-04 13:20:34 -07:00
blorp_clear.c intel/blorp: Add an entrypoint for clearing depth and stencil 2016-10-14 15:39:41 -07:00
blorp_genX_exec.h intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers 2016-10-14 15:39:41 -07:00
blorp_priv.h intel/blorp: Add an "enabled" bit to surface_info 2016-10-14 15:39:41 -07:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00