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Number of fragment shader variants is not very representative of the memory used by LLVM, neither is number of shader instructions, as often texture sampling constitutes most of the generated code. This change adds an additional trim criteria: least recently used fragment shader variants will be freed until the total number of LLVM IR instruction falls below a specified threshold. Reviewed-by: Brian Paul <brianp@vmware.com> |
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| galahad | ||
| i915 | ||
| identity | ||
| llvmpipe | ||
| noop | ||
| nouveau | ||
| nv50 | ||
| nvc0 | ||
| nvfx | ||
| r300 | ||
| r600 | ||
| rbug | ||
| softpipe | ||
| svga | ||
| trace | ||
| Makefile | ||