mesa/src/asahi/lib/agx_tilebuffer.h
Alyssa Rosenzweig 66a680a043 asahi: Add tilebuffer layout helpers
Laying out the tilebuffer is nontrivial and a task shared between GL and VK, so
add unit-tested helpers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19871>
2022-11-19 20:25:41 +00:00

64 lines
1.4 KiB
C

/*
* Copyright 2022 Alyssa Rosenzweig
* SPDX-License-Identifier: MIT
*/
#ifndef __AGX_TILEBUFFER_H
#define __AGX_TILEBUFFER_H
#include <stdint.h>
#include <stdbool.h>
#include "util/format/u_formats.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declarations to keep the header lean */
struct nir_shader;
struct agx_usc_builder;
struct agx_tile_size {
uint8_t width;
uint8_t height;
};
struct agx_tilebuffer_layout {
/* Logical format of each render target. Use agx_tilebuffer_physical_format
* to get the physical format.
*/
enum pipe_format logical_format[8];
/* Offset into the sample of each render target */
uint8_t offset_B[8];
/* Total bytes per sample, rounded up as needed */
uint8_t sample_size_B;
/* Number of samples per pixel */
uint8_t nr_samples;
/* Selected tile size */
struct agx_tile_size tile_size;
};
struct agx_tilebuffer_layout
agx_build_tilebuffer_layout(enum pipe_format *formats, uint8_t nr_cbufs, uint8_t nr_samples);
bool
agx_nir_lower_tilebuffer(struct nir_shader *shader, struct agx_tilebuffer_layout *tib);
void
agx_usc_tilebuffer(struct agx_usc_builder *b, struct agx_tilebuffer_layout *tib);
uint32_t
agx_tilebuffer_total_size(struct agx_tilebuffer_layout *tib);
enum pipe_format
agx_tilebuffer_physical_format(struct agx_tilebuffer_layout *tib, unsigned rt);
#ifdef __cplusplus
} /* extern C */
#endif
#endif