mesa/src
Brian Paul 6c1dea5445 mesa: handle array textures in strip_texture_border()
If the texture is a 1D array, don't remove the border pixel from the
height.  Similarly for 2D array textures and the depth direction.
Simplify the function by assuming the border is always one pixel.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2012-03-07 08:17:20 -07:00
..
egl egl: Use -no-undefined libtool flag 2012-03-05 18:39:29 -08:00
gallium r600g: only emit SX_SURFACE_SYNC on r700 if there's CS checker support 2012-03-07 13:52:58 +01:00
gbm gbm: track buffer format through DRI drivers 2012-02-22 09:41:40 -08:00
getopt
glsl glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension 2012-02-29 14:57:15 -08:00
glu scons: Add Haiku build support 2012-01-17 20:01:14 +00:00
glx glx: Convert to automake. 2012-02-29 11:52:40 -08:00
mapi scons: Don't build the assembly sources on Mac OS X. 2012-02-25 00:25:43 -08:00
mesa mesa: handle array textures in strip_texture_border() 2012-03-07 08:17:20 -07:00
Makefile
SConscript scons: Add Haiku build support 2012-01-17 20:01:14 +00:00