mesa/src/gallium
Seppo Yli-Olli 6bbbdd5ceb zink: Fix SyntaxWarning in zink_extensions script
Fix regex pattern in zink_extensions to use proper escaping. While the original
code works, it relies on Python ignoring incorrect syntax and fallbacking to
passing through the escape. Current behaviour results in SyntaxWarning
whenever the code is used.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25881>
2023-10-25 15:03:43 +00:00
..
auxiliary glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
drivers zink: Fix SyntaxWarning in zink_extensions script 2023-10-25 15:03:43 +00:00
frontends rusticl: Add bindings for glsl_vector_type() 2023-10-25 01:51:12 +00:00
include frontends/va: Parse H264 SPS for max_num_reorder_frames 2023-10-25 01:03:58 +00:00
targets kmsro: try to use only compatible render-capable devices 2023-10-17 20:31:13 +00:00
tests pipe-loader: allow to load multiple zink devices 2023-10-14 01:01:16 +00:00
tools gallium: remove start_slot parameter from pipe_context::set_vertex_buffers 2023-08-11 06:37:22 +00:00
winsys svga: Unify gmr and mob surface pool managers 2023-10-20 22:01:04 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.