mesa/src/gallium
Emil Velikov 54d844897f swr: don't export swr_create_screen_internal
With earlier rework the user and provider of the symbol are within the
same binary. Thus there's no point in exporting the function.

Spotted while reviewing patch from Chuck, that nearly added another
unneeded PUBLIC function.

Cc: Chuck Atkins <chuck.atkins@kitware.com>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Fixes: f50aa21456 "(swr: build driver proper separate from rasterizer")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com<mailto:george.kyriazis@intel.com>>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com<mailto:chuck.atkins@kitware.com>>
2018-08-07 17:23:17 +01:00
..
auxiliary gallium/u_vbuf: handle indirect multidraws correctly and efficiently (v3) 2018-08-03 18:30:46 -04:00
docs gallium: add new SAMP2HND and IMG2HND opcodes 2018-08-01 00:10:00 -04:00
drivers swr: don't export swr_create_screen_internal 2018-08-07 17:23:17 +01:00
include gallium: add new SAMP2HND and IMG2HND opcodes 2018-08-01 00:10:00 -04:00
state_trackers gallium: add storage_sample_count parameter into is_format_supported 2018-07-31 18:28:41 -04:00
targets v3d: Rename the driver files from "vc5" to "v3d". 2018-05-16 21:19:07 +01:00
tests gallium: add storage_sample_count parameter into is_format_supported 2018-07-31 18:28:41 -04:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys drisw: Fix build on Android Nougat, which lacks shm (v2) 2018-08-06 11:09:38 -07:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk radeonsi: try to fix android 2018-04-05 15:34:58 -04:00
Automake.inc gallium: Fix automake for Android (v2) 2018-06-27 19:58:16 -07:00
Makefile.am v3d: Rename the driver files from "vc5" to "v3d". 2018-05-16 21:19:07 +01:00
meson.build v3d: Rename the driver files from "vc5" to "v3d". 2018-05-16 21:19:07 +01:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.