mesa/src/gallium
Vadim Girlin 6b44470bb2 r600g: implement IABS on r600-evergreen
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2012-01-15 16:04:58 +00:00
..
auxiliary vl: fix YV12 handling 2012-01-15 12:40:44 +01:00
docs Squash-merge branch 'gallium-clip-state' 2012-01-10 00:25:05 +01:00
drivers r600g: implement IABS on r600-evergreen 2012-01-15 16:04:58 +00:00
include vl: reintroduce PIPE_VIDEO_CAP_PREFERED_FORMAT 2012-01-15 12:40:44 +01:00
state_trackers vl: fix YV12 handling 2012-01-15 12:40:44 +01:00
targets st/xa: Bump version to 1.0.0 according to the README 2012-01-12 13:31:34 +01:00
tests Squash-merge branch 'gallium-clip-state' 2012-01-10 00:25:05 +01:00
tools tools/trace: Dump NULL literally. 2011-09-29 17:43:36 +01:00
winsys r600g: add support for virtual address space on cayman v11 2012-01-13 18:00:53 -05:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk r600g: move all files from winsys/r600 into drivers/r600 2011-09-30 23:19:52 +02:00
Makefile gallium: Improve recursive makefiles 2009-02-20 11:25:55 +00:00
Makefile.template gallium: add $(PROGS_DEPS) as dependencies for $(PROGS) 2010-09-27 14:11:12 +02:00
README.portability gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h 2008-08-24 17:48:55 -06:00
SConscript gallium/failover: Remove the deprecated module. 2011-11-30 17:26:40 +00:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.