mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-19 20:08:06 +02:00
Resolve via glBlitFramebuffer allows resolving a sub-region of a renderbuffer to a different location in any mipmap level of some other texture, and, with a new extension, even scaling. Therefore, location and size parameters are needed. The mask parameter was added because resolving only depth or only stencil of a combined buffer is possible as well. Full information about the blit operation allows the drivers to take the most efficient path they possibly can. |
||
|---|---|---|
| .. | ||
| source | ||
| d3d11ddi.txt | ||
| make.bat | ||
| Makefile | ||