..
glsl
compiler/glsl: Use mutex lock while freeing up mem_ctx
2021-06-16 23:14:23 +00:00
nir
nir: Add test to check edge case in Split ALU optimization
2021-06-25 22:41:32 +00:00
spirv
spirv: Support SPV_KHR_subgroup_uniform_control_flow
2021-06-25 22:41:32 +00:00
Android.glsl.gen.mk
android: util: Move xxd.py to util
2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
android: spirv: fix '::' typo in gen rules
2020-12-08 22:44:23 +01:00
Android.nir.mk
builtin_type_macros.h
compiler/types: Add 64-bit image types
2020-11-09 17:17:39 +00:00
glsl_types.cpp
glsl: add missing support for explicit components in interface blocks
2021-05-13 08:07:53 +00:00
glsl_types.h
glsl: add missing support for explicit components in interface blocks
2021-05-13 08:07:53 +00:00
Makefile.sources
nir: Add raytracing shader call lowering pass.
2021-06-21 21:23:51 +00:00
meson.build
spirv: add some tests for volatile/available/visible
2020-09-01 17:15:22 +00:00
nir_types.cpp
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
nir_types.h
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
shader_enums.c
nir: Rename WORK_GROUP (and similar) to WORKGROUP
2021-06-07 22:34:42 +00:00
shader_enums.h
shader_enums: change VERT_BIT back to the 32-bit shift
2021-06-16 21:45:57 +00:00
shader_info.h
spirv: Support SPV_KHR_subgroup_uniform_control_flow
2021-06-25 22:41:32 +00:00