mesa/src/compiler
Caio Marcelo de Oliveira Filho 6ad88a8f08 spirv: Support SPV_KHR_subgroup_uniform_control_flow
There's no SPIR-V Capability associated, so check in the Execution
Mode.  For now, don't keep track of whether a shader uses uniform
control flow in the shader_info, we can add that when/if a driver
actually need that information.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11476>
2021-06-25 22:41:32 +00:00
..
glsl compiler/glsl: Use mutex lock while freeing up mem_ctx 2021-06-16 23:14:23 +00:00
nir nir: Add test to check edge case in Split ALU optimization 2021-06-25 22:41:32 +00:00
spirv spirv: Support SPV_KHR_subgroup_uniform_control_flow 2021-06-25 22:41:32 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
Makefile.sources nir: Add raytracing shader call lowering pass. 2021-06-21 21:23:51 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c nir: Rename WORK_GROUP (and similar) to WORKGROUP 2021-06-07 22:34:42 +00:00
shader_enums.h shader_enums: change VERT_BIT back to the 32-bit shift 2021-06-16 21:45:57 +00:00
shader_info.h spirv: Support SPV_KHR_subgroup_uniform_control_flow 2021-06-25 22:41:32 +00:00