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Roland Scheidegger 6ace2e41da tgsi: add texel offsets and derivatives to sampler interface
Something I never got around to implement, but this is the tgsi execution
side for implementing texel offsets (for ordinary texturing) and explicit
derivatives for sampling (though I guess the ordering of the components
for the derivs parameters is debatable).
There is certainly a runtime cost associated with this.
Unless there are different interfaces used depending on the "complexity"
of the texture instructions, this is impossible to avoid.
Offsets are always active (I think checking if they are active or not is
probably not worth it since it should mostly be an add), whereas the
sampler_control is extended for explicit derivatives.
For now softpipe (the only user of this) just drops all those new values
on the floor (which is the part I never implemented...).

Additionally this also fixes (discovered by accident) inconsistent
projective divide for the comparison coord - the code did do the
projection for shadow2d targets, but not shadow1d ones. This also
drops checking for projection modifier on array targets, since they
aren't possible in any extension I know of (hence we don't actually
know if the array layer should also be divided or not).

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-02 02:54:31 +01:00
bin Remove installmesa 2013-01-10 22:01:31 +01:00
docs docs: Mark some things done in GL3.txt 2013-03-02 12:02:25 +13:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include mesa: remove old version comment from gl.h 2013-02-15 09:25:15 -07:00
m4 build: Use AX_PROG_FLEX 2013-01-22 14:33:38 -08:00
scons scons: Fix Windows build with LLVM 3.2 2013-02-28 15:40:02 +00:00
src tgsi: add texel offsets and derivatives to sampler interface 2013-03-02 02:54:31 +01:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk android: Define Make variables for Android version 2013-01-02 14:51:18 -08:00
Android.mk android: Define Make variables for Android version 2013-01-02 14:51:18 -08:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac autotools: oprofilejit should be included in the list of LLVM components required 2013-02-28 15:37:09 +00:00
Makefile.am mesa: bump version to 9.2 (devel) 2013-01-31 09:01:15 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.