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8 lines
120 B
GLSL
8 lines
120 B
GLSL
/* PASS */
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uniform bool a;
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void main()
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{
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gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
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}
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