..
glsl
nir/linker: add ubo/ssbo to the program resource list
2019-07-12 23:42:41 +02:00
nir
nir/compiler: keep same bit size when lowering with flrp
2019-07-12 16:15:20 +00:00
spirv
spirv: Implement SPV_EXT_demote_to_helper_invocation
2019-07-08 08:57:25 -07:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.nir.mk
blob.c
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
blob.h
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl/nir: add glsl_types::explicit_size plus nir C wrapper
2019-06-30 16:58:26 -05:00
glsl_types.h
glsl: Add a constructor for glsl_struct_field to specify the precision
2019-07-11 08:04:54 +02:00
Makefile.sources
anv,nir: Move lower_input_attachments pass from ANV to NIR.
2019-07-08 14:02:50 +02:00
meson.build
meson: Build with Python 3
2018-08-10 15:15:09 -07:00
nir_types.cpp
nir_types: add glsl_type_is_leaf helper
2019-06-30 16:58:26 -05:00
nir_types.h
nir_types: add glsl_type_is_leaf helper
2019-06-30 16:58:26 -05:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
2019-03-02 14:33:44 -08:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: Add color system value
2019-07-08 14:18:34 +02:00
shader_enums.h
compiler: Add color system value
2019-07-08 14:18:34 +02:00
shader_info.h
spirv: Implement SPV_EXT_demote_to_helper_invocation
2019-07-08 08:57:25 -07:00