mesa/src/compiler
Lionel Landwerlin c30a4d4fdb anv/brw/nir: fix wa_18019110168
Several things were wrong :
  - incorrect offset in the FS push constant data
  - incorrect encoding of the 32bit values with 2 fields (remap table offset & provoking vertex)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31384>
2026-05-06 09:49:41 +00:00
..
clc spirv,treewide: rework specialization constant 2026-04-22 06:57:55 +00:00
glsl glsl,gallium: add pipe_caps::glsl_bindless_handles_are_32bit 2026-05-01 03:00:17 +00:00
isaspec isaspec: decode: manually print the sign when printing NaN float values 2026-04-29 11:39:12 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir anv/brw/nir: fix wa_18019110168 2026-05-06 09:49:41 +00:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv nir: Add a new nir_texop_gradient_pan 2026-05-05 01:27:16 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h spirv: Fix spec constant to handle Select for non-native floats 2026-03-04 22:04:45 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir: add frag_coord_xy 2026-05-03 13:03:00 +00:00
shader_enums.h nir: add frag_coord_xy 2026-05-03 13:03:00 +00:00
shader_info.h nir/opt_dce: add shader_info::assert_inputs_not_dead 2026-04-30 07:07:32 +00:00