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This can't do it in the loop because it doesn't easily know what
attributes use a binding.
We could do it in a separate loop, but there's no point, especially since
zink does CmdSetVertexInputEXT() after CmdBindVertexBuffers2().
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes:
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|---|---|---|
| .. | ||
| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| drm-shim | ||
| llvm | ||
| registers | ||
| vulkan | ||
| .clang-format | ||
| meson.build | ||