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We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and EGL_TEXTURE_Y_XUXV_WL. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> |
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| .. | ||
| egl.h | ||
| eglext.h | ||
| eglmesaext.h | ||
| eglplatform.h | ||