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ps needs to handle wqm:
1. main part may compute with args from prolog in wqm mode, so
prolog need to compute these args in wqm mode too.
2. prolog and main part need to end with exact exec, so next
shader part which inherit previous shader part's exec won't
do valid job for helper threads
1 need p_end_with_regs to operate in wqm mode and itself can't
be exact, otherwise some move instruction added by it won't be
in wqm mode so helper threads' compute result is not passed to
next shader part as args.
2 is done by p_end_wqm added by finish_program automatically
after p_end_with_regs.
Piglit tests can trigger the problem:
1. gl-2.1-polygon-stipple-fs
a. ps prolog call discard_if
b. ps main pass wqm exec to epilog
c. ps epilog export color for discarded pixel
2. fs-fwidth-color.shader_test
a. ps prolog need to pass args computed in wqm mode
b. set p_end_with_regs to exact will end wqm mode before
the move instructions, so helper threads's result is not
passed to next shader part
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24973>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.