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blorp_copy() will sometimes use a complex shader if the source and destination surface formats differ. For example, it will do this when both formats support CCS_E, but have differing numbers of bits-per-channel. To reduce the chance of using this complex shader during transfers between images and buffers, ensure the same format is used. We can't completely prevent the complex shader because a copy may happen between surface formats that have a different number of bits-per-pixel. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31136> |
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| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||