mesa/src/gallium
David Rosca 66c3193e4a radeonsi/vce: Only send one task per IB
There is no need to use second task for config when creating the
session, also it doesn't work now as we don't set the next task
offset in task info anymore.

Fixes: 9ca1cda2be ("radeonsi/vce: Cleanup")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34894>
(cherry picked from commit ad96031ec6)
2025-05-20 20:18:08 +02:00
..
auxiliary util/driconf: add force_gl_depth_component_type_int workaround 2025-05-06 17:24:00 +02:00
drivers radeonsi/vce: Only send one task per IB 2025-05-20 20:18:08 +02:00
frontends frontends/vdpau: Fix creating surfaces with 422 chroma 2025-05-20 20:18:05 +02:00
include util/driconf: add force_gl_depth_component_type_int workaround 2025-05-06 17:24:00 +02:00
targets gallium: wire up asahi driver 2025-04-09 20:25:50 +00:00
tools gallium: eliminate frontend refcounting from samplerviews 2025-03-12 01:37:28 +00:00
winsys radv: Return VK_ERROR_INCOMPATIBLE_DRIVER for unsupported devices 2025-05-07 09:04:49 +02:00
meson.build gallium: delete tests 2025-03-13 21:36:22 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.